----V.E: Trunks----
Trunks is the son of Vegita and Bulma. He first arrived from the future to
deliver a special medicine that would prevent Gokuu from dying. Because of
this, he created a seperate timeline that dealt with different enemies than in
his own timeline. Because of his half-Saiya-Jin, half-human blood, Trunks
(probably) has the same potential as Gohan and Goten. You can Trunks during the
story mode.
Move list:
Down + B = Sliding Kick. Trunks can perform an easy tripping attack by sliding
on the ground and kicking. Quick and effective. 7/10
Down, Towards + B = Super Sliding Kick. With this one, Trunks runs at the enemy
and slides, going an even greater distance. This one is MUCH better than the
regular. 8/10
Down, Towards + Y = Rushing Attacks. Trunks rushes forward, punching and
kicking. A nice, quick combo, that can lead into several things (like a meteo).
8/10
Charge Away (2 seconds), Towards + Y = Bakuken-Ha (Force Attack). Trunks puts
both hands together and slams the opponent a great distance away. This is like
Gokuu and Gohan's Ki Slam, only with a closer range. They never see it coming!
6/10
Down, Towards + A = Seeking Ki Blast. Trunks launches a blast that seeks out
it's opponent. Great for catching those already on the ground. 8/10
Down, Away + A = Kakusan Energy Dan (3-Angled Energy Attack). Trunks launches 3
Ki blasts parallel to each other. Very nice, since it's quick and does a good
amount of damage. 8/10
Away, Down + A = Energy Zan (Ground Energy). Trunks can throw a ki blast that
travels across the ground towards his opponent. Let's see you duck under THIS
one, Cell Jr.! 8/10
# Away, Down, Towards + A = Burning Ki Blast. Trunks creates a big ball of
energy, then sends it hurling at his opponent. Quick, effective, and doesn't
take THAT much energy to use. 7/10
# Down, Away, Towards + A = Finish Buster. Trunks' likes them neat hand
movements. He then fires off a large blast at his opponent. 8/10
% Towards, Away, Down, Up + B = Rushing Combo Meteo. Trunks' meteo has him
rushing into his opponent, then pounding the crap out of them as they fly along.
The range for this one ain't too good, though. 7/10
Overall:
Trunks is like Vegita; he's more of a horizontal fighter than Vegita is, though.
Trunks can knock you off your feet, send a ki blast through one of your own, or
just plow through you with a barrage of kicks and punches. Either way, he's
VERY good at what he does.
----V.F: Cell----
A long time ago, in Dragon Ball, Gokuu destroyed the evil organization known as
'Red Ribbon.' One person who worked there, Dr. Gero, decided to get his revenge
on Gokuu. He took DNA samples from Gokuu, Gohan, Piccolo, Vegita, Nappa,
Freeza, King Cold, and various other people, then used them to create the
perfect warrior: Cell. Cell, once he absorbed Androids 17 and 18 became his
'Perfect Form', which is what he is in this game. In the story mode, Cell
fights Mr. Satan (briefly), Gokuu (sometimes), and whoever you picked.
Move list:
Towards, Away, Towards + B = Body Blast. Cell lets loose with a ki attack, but
it looks just like he's charging up, so don't be fooled! 7/10
Down, Towards + Y = Punch Uppercut-Kick Uppercut. Cell slides forward and
delivers an uppercut with his fist, then flies upwards with a kick, knocking the
other guy down. If you miss with it, though, look out. 6/10
Down, Towards + B = Sliding Double Kick. Cell slides forward and kicks you in
the shin (unless you're Cell Jr., which would make it your face), then kicks
again in your face (unless you're Brolie, which would make it your chest). A
nice combo by itself, but if you miss... 6/10
Down, Up + A = Taiyo-Ken (Sun Attack). Cell creates a blinding light that
temporarily stops the other guy (if not blocked). Great for leading into a
combo, or Meteo. 8/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Cell fires off 3
quick ki shots. Quick and effective, unless the other guy is really short.
7/10
Away, Towards + A = Finger Laser. Cell fires a laser from his finger. What
else is there to say? It's really quick, and can stop a regular Ki shot. 6/10
# Away, Down, Towards + A = Kamehame-ha. Cell charges up and lets loose with
Gokuu's trademark attack (ok, so it's Kamesennin's trademark attack; so sue me).
Quick and effective, especially if you're in close. 7/10
# Down, Away, Towards + A = Chou Kamehame-ha. Cell lets loose with Gokuu's
biggest attack (except for the Genki Tama, which they conviniently left out of
this one). 8/10
% Charge Forward (2 seconds), Away + Y = Volleyball Kick-Spike. Cell grabs his
opponent, throws them skyward, then spikes them into the ground with a kick.
Painful, but hard to pull off. 6/10
Overall:
Cell, as in all the games he's ever been in, is a powerhouse. He pounds on you,
and if you get close, he'll throw you, meteo you, or just plant you with a
couple of kicks. Cell's large size makes it hard to fight against the shorter
people, but his attacks will still prevail for the good player.
----V.G: Cell Junior----
During the Cell game, Gohan had to participate against Cell. Gokuu kept telling
Gohan to get mad, so he could show Cell his true power, but Gohan wouldn't.
Cell decided that he wanted to see this power, and created several Cell Junior's
to go and beat up all his friends until he would fight. In the story mode, you
fight Cell Jr. if you lose to Cell the first time, and a few times when you're
searching for the Dragon Balls/Demon Towers.
Move list:
(While in the air) Towards, Down + B = Diving Kick Combo. Cell Jr. can drop out
of the air with a kick, hit two more times, and then fly back up into the air
with another kick. If you catch someone off guard with this... 8/10
Down-Away, Up-Towards + B = Triangle Kick. Junior can fly diagonally upwards
with a kick, then drop straight down and slide back to his original position
with another kick. It's a triangle, see? 8/10
Charge Back (2 seconds), Towards + B = Double Kick. Cell Junior, with his small
size, can easily evade certain attacks and come back with his own fun attacks,
like this one. He jumps towards and kicks twice. This kick'll send you flying.
7/10
Towards, Away, Towards + B = Reverse Diving Kick Flurry. Cell Junior's attacks
are VERY hard to block correctly, because you never know where they're coming
from! This attack has him rushing behind his opponent, jumping, and returning
with a flurry of kicks. Ouch times 2! 10/10
Away, Towards + A = Finger Laser. Cell Junior, just like his father (I THINK
you can call him his father), can shoot a laser out of his finger. How nice, a
blast right in the shins. 7/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Cell Jr. can
throw 3 ki shots in rapid succession, just like almost everyone else in this
game. His quick size makes it near-impossible to counter this with your own set
of Renzoku Energy Dan, though. 8/10
Down, Towards + A = KienZan (Power Ball). Kuririn's trademark attack is also
utilized by Vegita in this game. Cell Junior makes a small, homing disk (a KI
disk, no less), and launches it. Great for those who like to constantly dodge
attacks by hopping back and forth between the two fighting areas. 8/10
# Away, Down, Towards + A = Mankaksopoppo. Cell Jr. can use Piccolo's "screw
beam" blast. Great in close, where it doesn't take long, and is likely to take
out your feet. 8/10
# Down, Away, Towards + A = Kamehame-ha. Cell Junior charges up and lets loose
with SOMEONE's favorite blast (Kamesennin, Gokuu, Goten, etc). Painful, but
takes a lot of energy to use it (without tiring yourself). 8/10
Overall:
The only character that really doesn't have a meteo! Cell Junior's strength
certainly isn't mostly in his strength. His manuverability and ability to catch
you completely off guard is what he's known for. Well, that and being able to
walk under most Ki blasts. Stupid people shorter than me...
----V.H: Zangya----
Straight from Movie 9, this Villainess is a pirate from the deep reaches of
space. She was Bojack's right hand-woman, and was a fierce fighter. She was,
sadly, betrayed by Bojack in the end.
Move list:
Towards, Away, Towards + B = Sliding Kick-Reverse Elbow. Zangya can slide
forward, past her opponent (doing damage), then return with an elbow attack.
Quick, and useful against ki shots (dodge and RETURN!). 7/10
Down, Towards + A = Punching Combo. Zangya slowly moves forward, punching.
Then she jumps, and flies into you with a kick. A little too easy to block.
5/10
Down, Towards + A = Kicking Combo. Zangya slowly moves forward, kicking. She
ends it with a slide move that knocks you off your feet. Again, too easy to
block or counter. 5/10
Away, Towards + A = Finger Laser. Zangya shoots a quick laser out of her
finger. Nice for stopping Cell Junior from trying something. 7/10
Away, Down + A = Energy Zan (Ground Energy). Zangya can create a ki blast that
travels along the ground towards it's opponent. Quick, and useful, especially
when Trunks tries one of his own. 7/10
Down, Away + A = Kakusan Energy Dan (Seeking Energy Attack). Zangya, like
Trunks (again) can create 3 parallel ki shots. These will tear through a
regular ki shot, and does a fair amount of damage. I like this attack. 7/10
# Away, Down, Towards + A = Super Laser. Zangya charges up and shoots a VERY
large laser at her opponents. Quick and painful, but doesn't take much ki and
doesn't do that much damage. 7/10
# Down, Away, Towards + A = Ki Volleyball. Zangya creates a ball of energy,
then serves it at you (like Jiisu did against Vegita). Not exactly quick, but
for the damage it does... 7/10
% Away, Down, Towards + B = Somersault Strike. Zangya somersaults towards her
opponent, then kicks straight down, sending them flying. Too bad this doesn't
do the damage of a normal meteo. 6/10
% Towards, Away, Down, Up + B = Kick/Uppercut. Zangya kicks them up into the
air, then uppercuts them. Doesn't do that much damage, and let's face it, it's
just not as impressive as Trunks rushing someone and beating them up.
Overall:
Zangya is nothing more than a poor clone of Trunks. She has rushing combos, but
they aren't very fast; she has all his ki attacks (except for the homing shot);
she even creates a Ball that is launched at her enemy (as a Super Blast). Sure,
she has 2 "meteos", but they probably shouldn't be considered meteos because
they don't do NEAR as much damage as all the other ones. Well, except for Cell
Junior...
----V.I: Bojack----
The head pirate gangster from deep in space, Bojack came from movie 9. He was
beaten by the Kaioh-Shins, and locked far, far away, but now he's returned te
exact his vengence upon earth! Too bad he suddenly changes from blue to green
(his character picture to his fighting picture).
Move list:
Towards, Away, Towards + B = Double Kick. Bojack slides forward with a kick,
then jumps and dives with another kick. Quick and effective. 7/10
Down, Towards + Y = Double Knee Smack. Bojack slides backward, like he was
dashing away, but then suddenly slides forward again and hits with his knee,
then again with his knee extended. Not very effective, because usually the
computer will catch you off guard with a ki shot to snap you out of it. 5/10
A = REALLY Fast Ki Shot. I'm pretty sure Bojack has the fastest ki shot in the
game (not counting Gohan/Gokuu's Ki Slam). This sucker really travels! 8/10
Away, Towards + A = Finger Laser. Geez, what's with all the finger lasers?
EVERYONE seems to have them in THIS game! Well, it's still effective, but not
as effective (or easy) as his regular ki shot. 6/10
Away, Down + A = Energy Zan (Ground Energy). Bojack launches a ki blast that
travels the ground. This is good against people who like to duck under you
projectiles (Cell Junior, Gohan, Vegita, Zangya...). 6/10
Down, Away + A = Tsuiseki Energy Dan (Chasing Energy Attack). Bojack releases
an energy attack that homes in on it's target. Nice. 7/10
# Away, Down, Towards + A = Double-Hand Blast. Bojack grabs one arm with the
other, and shoots a large blast at the other person. Quick, but not always
reliable (I seem to do his regular Ki attack or a laser instead). 6/10
# Down, Away, Towards + A = Super Double-Hand Blast. Bojack charges up, then
does the same thing as his first Super Blast. Man, try something new! At least
it does more damage... 8/10
% Away-Down, Towards-Up + B = Disappearing Kick. Bojack disappears, then
reappears above where he was before, kicking. This attack does a smaller amount
of damage as the regular meteos, but it's very quick and easy to do. 8/10
% Towards, Away, Down, Up + B = Kick Meteo. Bojack kicks low, then high, then
back into the ground. Not very cool looking, but it's pretty effective and has
a nice range. 8/10
Overall:
Bojack relies on his Ki attacks more than anything else. His regular attacks
are there to back up his ki attacks if someone gets in too close. And if they
do, they're in for a major headache!
----V.J: Brolie*----
Brolie is the true Legendary Super Saiya-Jin. He was BORN in the Super Saiya-
Jin form, and later came out of it. His strength is phenominal, but he is also
completely insane. He came from movies 8, 10, and 11.
Move list:
Charge Away (2 seconds), Towards + Y = Super Clothesline. Brolie SLAMS you with
a clothesline. Man, that's gotta hurt! 7/10
Down, Towards + Y = Super Clothesline, Part 2. Brolie's second clothesline
takes longer, but does more damage, and doesn't send you flying across the
screen. Now THAT hurts. 7/10
Towards, Away, Towards + B = Machine Gun Kicks. Brolie rushes forward, kicking
high, medium, and low. Geez, that hurts! 8/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Brolie launches
3 speedy ki shots from 1 hand. Show off... 7/10
Down, Up + A = Ground Geyser. Brolie, like Vegita, can create an energy flare
from the ground. It hurts dashing opponents, jumping opponents, or people who
just happen to be in the wrong place at the wrong time. Takes a tad too much
energy for this to be effective, though. 6/10
Towards, Away, Towards + A = Ki Slam. Yup, Brolie has one of these, too. He
launches a ki attack so fast you can't see it (except for the radar), and so
powerful it sends you flying. 8/10
# Away, Down, Towards + A = Super Energy Ball. Brolie makes a large ki ball
with one hand, then smashes it towards you with the other. Quick and painful!
7/10
# Down, Away, Towards + A = Super Energy Throw. Brolie makes a large ki ball
with the other hand, and hurls it at you. VERY painful. Not as quick,
though... 8/10
% Towards, Away, Down, Up + B = Super Pile Driver. Brolie kicks you up into the
sky, then grabs you and drives you into the ground. Geez, if only pro wrestling
were this cool... 8/10
Overall:
Brolie seems to be the best guy in the game. He hits fast, he hits hard, and he
hits frequently. Anyone but Cell Junior would have a hard time fighting him
because he can knock down anyone and everyone with a couple of blows, then slam
them into the ground. If you learn just how to fight against him, though,
you'll find that his attacks leave him wide open when he's first doing them.
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
-------------------------VI: Character Rankings------------------------
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
This is where I tell what I think each character is ranked next to each other in
different catagories.
----VI.A: Strongest----
10: Gokuu. Ah, it's lonely at the top- er, bottom. He is Mr. Combo, save his
Kamehame-has, meteo, and Ki slam. Oh well...
9: Piccolo. His attacks aren't really made for sheer damage.
8: Vegita. Combos are what this boy's about, not super slammin'!
7: Cell Junior. His attacks are shorter (get it?) than Trunks' AND they do
less. What a crummy deal!
6: Trunks. His Double Hand stop hurts, and so does his sliding kick.
5: Gohan. His Ki punch and Ki slam really knock them out!
4: Zangya. Her attacks are more damage based than combo based.
3: Cell. Ok, now we're just picking the bigger people.
2: Bojack. His bicycle kick attack alone should show you something.
1: Brolie. Let's face it, his attacks will destroy you!
----VI.B: Best Looking Meteo----
11: Cell Junior. Why? Because he doesn't have one!
10: Mr. Satan. Good ol' Mr. Satan. He's one step above Cell Junior because
his name has less letters (unless you spell out "Mister").
9: Zangya. Stupid, stupid, stupid. No big explosions, just a couple of hits
and an uppercut, or a kick. Well, at least she has one.
8: Bojack. Kicks? That's it? Oh well, at least it's better than Zangya's...
7: Cell. Oh, great. A couple of kicks and he's done. Geez, why aren't you
people trying?
5: Gohan/Gokuu(tie). Kick, kick, kick, backflip, kick, etc. Gokuu sure taught
Gohan well, didn't he? After all, it's the same thing!
4: Brolie. Ouch. Being driven into the ground may hurt an awful lot, and it's
pretty cool looking.
3: Piccolo. Hits you into the air, then pummels you into a rock. You see,
THIS I like.
2: Vegita. Knocks them around, the stops them and hits them backwards into a
rock. I like this.
1: Trunks. He rushes them and pummels them into a rock! For an average
character, he has a great meteo!
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
------------------------------VII: Various-----------------------------
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
----A: Cheats----
1) Play as Gokuu and Brolie: After Gokuu is done speaking, and it shows him
flying towards Kami's Lookout (all you see are his wrists), put in this
password:
Up, X, Down, C, L, Y, R, A.
You'll hear Brolie say "Kakarotto". That's how you know you've done it right.
2) Turbo Mode: During the beginning sequence, hold in L and R on controller 2.
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