----D: Son Gohan----
Gohan is the first son of Gokuu and Chi-chi. Because his father, Gokuu, is a
Saiya-Jin, Gohan has lots of potential to be a great fighter. Because of his
mother, a fussy human, he prefers to study instead of train. After Gokuu died
fighting Cell, Gohan killed Cell and took over the storyline (however briefly).
In the story mode, Gohan fights Gotenks, Gokuu and Vegitto.
Move list:
Hold L (Or R) + B = 3-D Attack. Gohan appears in the background and flies at
the enemy. As with all the 3-D attacks, this one has its uses in offensive and
defensive play. 8/10
Towards + Y = Rushing Uppercut. Gohan runs at the enemy with an uppercut. If
it connects, it knocks them on their duff. If it misses, it leaves you open for
a barrage of attacks. 5/10
Hold Away (for 1 second), Towards + B = Sliding Double Kick. Gohan slides
forward and kicks twice. A rather quick attack that can catch you offguard.
Too bad it is a charge attack... 6/10
Hold Down (for 1 second), Up + B = Knee Uppercut. Unlike Vegita's and Gokuu's,
Gohan's Knee uppercut only hits once, but his does more damage. His is more
vertical than Gokuu's or Vegita's, though. 7/10
Hold Away (for 1 second), Towards + Y = Punch Rush. Gohan rushes forward,
punching. A good combo attack, if they all hit. If it misses, though, you're
pretty open for an attack or combo. 6/10
(While In the Air) Towards, Down + B = Diving Kick Flurry. A technique taught
to him by Piccolo, Gohan dives out of the air and kicks furiously at his
opponent. Looks painful, and is painful. 7/10
Down, Towards + A = Renzoku Energy Dan. Gohan quickly throws 3 Ki blasts. He
even does it with one hand. Show off... 7/10
Away, Down, Towards + A = Masenkou. Gohan's standard 45 degree angle attack is
his trademark attack, the Masenkou. If you catch the guy jumping at you with
this attack, then they'll be in a lot of pain. 7/10
Down, Away, Towards + A = Kamehame-ha. Taking a cue from his dad, Gohan's 3
level blast is a Kamahame-ha. Nothing special about it, it's just painful.
7/10
Towards, Down, Away, Towards + B = Desperation attack: Super Punch Rush. Gohan
rushes the enemy, punching over and over, then ending it with an uppercut. Even
if they block the hits, it still does nice damage. An easy desperation that can
be done over and over with very little wait time, and a good deal of damage all
around. 9/10
Overall:
Gohan needs to be played like Blanka from Street Fighter 2. Whenever you pull
off a move, you should be charging either away or down so you can follow it up
with another attack. Generally, you should play defensively with him, because
that's his big strong poing. Wait for them to screw up, and you can take them
down with flair.
----E: Vegitto----
Vegitto was the fighter created with Gokuu and Vegita used the Potara earrings.
Vegitto was easily the strongest person in DBZ, beating up Super Buu even after
he absorbed Piccolo, Gohan, and Gotenks. After Buu absorbed Vegitto, though,
Gokuu and Vegita somehow de-fused. Vegita then crushed his earring, not wanting
to ever fuse with Gokuu again, thus ending the possibilities of seeing Vegitto.
Move list:
Hold L (or R) + B = 3-D Attack. As with all the 3-D attacks, they have their
uses in dodging and attacking. 8/10
Towards, Down, Away + B = Kick Combo. Vegitto grabs them and kicks them
repeatedly, ending the combo with a Guile-type Flash kick. If this connects,
then they're in for a lot of pain. 8/10
Down, Towards + Y = Elbow Strike. Vegitto rushes forward with an extended
elbow. Quick and easy to pull off. A great combo breaker/starter. 8/10
(While in the Air) Towards, Down + B = Double Diagonal Kick. Vegitto kicks
diagonally down, then flies back up and kicks again. Great for catching them
off guard! This is even better than Piccolo's, Gohan's, and Gokuu's diving
kicks because he hits twice, even if blocked. If they forget about the second
kick, then they'll get clobbered. 9/10
Down, Away + A = Ki blast Volley. Vegitto throws 3 Ki blasts at once, in an
almost-vertical line. Hard to block. A regular Ki blast won't neutralize this
attack. 8/10
Away-Down, Towards-Up + B = Kicking Uppercut. Vegitto jumps upwards, kicking.
a good combo ender. If you connect with it, then you're going to inflict some
pain with it. 6/10
Away, Down, Towards + A = 45 Degree Kamehame-ha. Vegitto throws a Kamehame-ha
at a 45 degree angle upwards, stopping any jumping enemies with a very painful
attack. If you're lucky enough to pull this off before getting hit, then the
other guy's going to feel the ground really quick. 7/10
Down, Away, Towards + A = Final Kamehame-ha. Vegitto's 3 level Ki blast is a
combination of Vegita's Final Flash and Gokuu's Kamehame-ha. These attacks are
always good. 8/10
Down, Away, Down, Towards + Y = Desperation Attack: Super Juggling. Vegitto
smacks them around, then just won't let them hit the ground! Very painful
looking. Unfortunately, if you miss with it, then Vegitto just stands there,
glowing, then he bends over and takes a quick breather. 5/10
Overall:
Vegitto is a super strong fighter, and he acts like it. When throwing a Ki
blast, he just raises his hand and shoots it instead of actually throwing it.
Because he's such an offensive (no pun intended) guy, that's how you need to
fight: offensive. Jump in with a kick or punch and pull a Kick combo, or stop
their attacks with a kicking uppercut or Ki Volley.
----F: Piccolo----
Piccolo is Gokuu's oldest rival (unless you count Kuririn or Yamcha). His
father was Piccolo Daimou, the evil incarnate that was released from Kami. Kami
had to get rid of all the evil in his body to become God, and Piccolo was that
evil. When Gokuu killed Piccolo Daimou, Piccolo vowed his revenge, and spit out
an egg with this Piccolo in it.
This Piccolo has fought alongside and against Gokuu, but has played an even
more important role in Gohan's life. As Gohan's fighting trainer, he instilled
a fighting sense into Gohan. He even began to care for the little tyke. After
a while, Piccolo gave up on the whole rivalry. Being a Namekian, Piccolo has
the ability to regenerate lost limbs, extend body parts great distances, and use
magical powers.
Move list:
Hold L (or R) + B = 3-D attack. As with all the 3-D attacks, they have their
uses in dodging and attacking. 8/10
Towards, Down, Down-Towards + Y = High Mystic Attack. Piccolo extends his arm a
great length. A nice, quick smack in the face. Can catch the unprepared off
guard. 7/10
Towards, Down, Down-Towards + B = Low Mystic Attack. Piccolo ducks and extends
his arm a great length. A nice, quick smack to the knee. Most people expect a
high attack, so this one is good. 8/10
Away, Down, Towards + Y = Physical Counter. If an enemy tries to use a physical
attack on you, Piccolo retaliates with a painful attack. If you have the
reflexes, then Piccolo's the man. 9/10
(While in the air) Towards, Down + B = Diving Kick Flurry. While in the air,
Piccolo dives downward and kicks like a mad man...er, mad Namekian. If it
connects, it really looks painful! And it is! 6/10
Away, Down + A = Shocking Stunner. Piccolo uses his amazing mental powers to
freeze the enemy in his tracks, rendering them stunned for a brief moment. Too
hard to hit them with it, though. 5/10
Towards, Down, Down-Towards + A = Seeking Ki blast. Piccolo launches a small
orb that seeks out the enemy and smacks them. Good for enemies that like to hop
around a lot. Does a fair amount of damage, too. 8/10
Down, Away, Towards + A = Mankaksopoppo. Piccolo's "Screw Beam" attack. This
attack differs from most of the Super Shots because it doesn't explode once
hitting the enemy, it drills through them, hitting several times. Even if they
block it, it'll still travel through them, hitting several times for blocked
damage. 9/10
Towards, Away, Down, Up + Y = Desperation Attack: Aerial Assault. Piccolo
uppercuts them, beats them around, then launches 5 blasts that explode on the
enemy. It must hurt being you. 8/10
Overall:
Piccolo is a surprisingly good character. His Mankaksopoppo hits more than
once, and leaves them reeling. He can hit you at a distance, he can counter
attacks, he can freeze you and attack you, and he can do several other things
that just make you cry out in pain. Mix it up between offensive and defensive
with him. Throw them off, then throw them even further.
----G: Mr. Buu----
Mister Buu is a creation of the late Bibi-Di. He created him to destroy the
world, which he nearly did. The 4 Kai-oh-Shins defeated him, with only 1
surviving. The Great Kai-oh-Shin allowed himself to be absorbed by the demon so
he could be more easily controlled, giving Buu the look that he has and the
stupid, often childish demeanor he has. Buu was resurrected by Babi-Di, Bibi-
di's son, to destroy the world. Buu eventually killed Babi-di because he
doesn't like taking orders. Buu loves candy and playing, and kills only because
he thinks it's fun. Too bad his best friend is Mr. Satan (whether Mr. Satan
realizes it or not).
Move list:
Hold L (or R) + B = 3-D attack. As with all the 3-D attacks, they have their
uses in dodging and attacking. Attacks by hopping into the background and
rushing the enemy with his overly-large marshmallow behind. 8/10
Charge Away (1 sec.), Towards + Y = Rolling headbutt. Buu slides forward in his
stomach, then, after headbutting, rolls to safety. 6/10
Charge Away (for 1 second), Towards + Y, Away, Down, Towards + Y (during
headbutt) = Rolling Headbutt, tackle. Buu slams them with his head, then
tackles them. A little hard to get the timing right, though. 5/10
Charge Down (for 1 second), Up + Y = Double Hand smack. Buu smacks the with
both hands. Nice way to pop your ears. 6/10
Charge Away (for 1 second), Towards + B = Pirouette attack. Buu spins into the
enemy, pirouetting all the while. Hits several times, and just looks funny.
Even if they block, they take some damage. 8/10
Charge Down ( for 1 second), Up + B = Shock attack/Candy Munch. Buu shocks the
enemy, turns them into candy, eats them, then spits them back out. Funny to
watch, and really painful if it connects. It can be blocked, but if you pull it
off, they're in for a lot of pain. 8/10
Down, Away + A = 3-Way Ki blast. Buu creates a Ki blast, then bounces it off
his gut in 3 directions. If you're close enough, all three hitting do a nice
amount of damage. Good at stopping enemies from any angle in the sky areas.
8/10
Away, Down, Towards + A = Buu Explosion. Instead of a 45 degree angle Ki blast,
Buu, using a technique used on him by Vegita, charges up and releases a bunch of
energy in a big ball all around him. Once Buu does it, no regular Ki blasts can
penetrate it, and neither can the enemy. If the enemy is close when Buu does
this, they get hit several times. 8/10
Down, Away, Towards + A = 3-Level Blast. Buu makes a ball and throws it. Not
very spectacular, but then again, neither is Buu. 6/10
Down, Towards + Y + B = Desperation Move: Shocking Explosion. Buu shocks the
enemy, then jumps up and causes everything to explode! Man, that's gotta hurt.
Easy to do, easy to hit with, and deals out the pain nicely. 9/10
Overall:
Buu, like Gohan, needs to be played like Blanka from Street Fighter 2. Charge a
move up, use it, and immediately begin charging again. Defense is the key for
Buu, because he's really not that great at offense. His attacks, while funny,
aren't really that effective, except for his desperation, his explosion, and his
candy munch. These just mean that as a Buu player, you'll have to be very
careful with which moves you use and when.
----H: Majin Buu----
Kid Buu (aka Buu, Final Buu, Majin Buu, etc.) is what was formed when Gokuu and
Vegita ripped out everyone he had absorbed, including the original Buu
(technically, Dai Kai-oh-Shin). With all restraints removed, Buu got stronger
and stronger, having nothing holding him back. In the story mode, you must
fight against him with Gokuu, Vegita, and Mister Buu.
Move list:
Hold L (or R) + Y = 3-D attack. Buu turns into a glob of goo and bounces into
the background, then flies into the enemy. Funny to watch, and as effective as
everyone else's 3-D attacks. 8/10
Towards + Y = Rushing Punches. Buu rushes forward, punching madly. A combo in
itself. Very simple, and painful. 7/10
(While in the air)Towards, Away, Down + Y = Buu Floater. In the air, Buu can
flatten himself and float endlessly, until you press a button. A nice way to
get out of the way of an attack. Talk about manuverability! 8/10 (Would be a
10/10, but it is useless in the flying areas.)
(While in the air)Towards, Down + Y = Horizontal Ki blasts. Buu, in mid-air,
can spit 3 Ki blasts straight ahead. That'll teach 'em to mess with him in the
air! This attack also keeps him slightly suspended, so he can use it dodge
attacks below. 8/10
(While in the air)Towards, Down + B = Diagonal Ki Blasts. Buu, in mid-air, can
spit 3 Ki blasts downwards at an angle. That'll teach 'em to stand in one spot
too long! This attack will also suspend him in the air, but since it is also
attacking, he not only dodges the attack but retaliates as well. 9/10
Down, Towards + Y = Tassle whip. Buu whips his head around, flicking his tassle
out. Catches 'em off guard nicely. 7/10
Away, Down, Towards + Y = Buu's Tron Attack. Ok, that's probably not what it's
really called, but he flies across the screen, looking like one of those disks
from Tron. A little harder to pull off (I always seem to do the tassle whip
instead), and it's not that effective. 3/10
Down, Away + Y = Close Ground Leg Kick. Buu sticks his leg into the ground and
kicks straight out of the ground a short distance away. At that distance,
though, shouldn't you be doing something like the tassle whip instead? 5/10
Down, Away + B = Medium Ground Leg Kick. Buu sticks his leg into the ground and
kicks straight out of the ground some distance away. A good distance to work
with. 7/10
Down, Away + A = Far Ground Leg Kick. Buu sticks his leg into the ground and
kicks straight out of the ground a good distance away. If you can get the
distance just right, then they hate you. 8/10
Towards, Away, Towards + A = Larger Ki blast. Buu throws a larger Ki blast,
just like Gokuu's and Cell's. This'll cancel regular Ki blasts. 7/10
Down, Away, Towards + A = Super Ball. Buu's 3-level Ki blast is a large ball he
creates above his head, then throws. Not very fast, but if an enemy is jumping
at you, they'll smack into the ball above his head. 8/10
Away, Towards, Down, Up + Y = Desperation Move: Explosive Putty Arm. Buu picks
them up, swings his arm around and around, and slams it into them so hard that
his arm actually comes off. Funny to watch...his arm crawls back and reattaches
itself. Has a good range of contact to work, too. 8/10
Overall:
Kid Buu is the undisputed master of the air. He can fly for long periods of
time, drop you as you're jumping or drop you when you're on the ground. He can
pop up when you're on the ground, he can get in close and pound on you, and he
can look really wierd while doing all of that. He's a fun guy to play as, but
not as fun to watch as Gotenks and Mister Buu. Because of his extremely short
stature, he can duck under just about everything, making him all the more
frustrating to fight against. His range attacks can keep them at bay while he
charges up, and then he can wallop them with a kick from the ground, an aerial
assault, or a stretching attack.
----I: Freeza----
Freeza was the scourge of the universe. He was a super strong force that used
polite talk to get what he wanted. If that didn't work, then he'd utterly
destroy whatever was stopping him. Freeza was killed first on Namek by Gokuu
when Gokuu first went Super Saiya-Jin, then again when Trunks came to Earth from
the future to give Gokuu the heart medication. Freeza has 4 different forms he
goes through to reach his maximum power, as seen by his intro sequence.
Move list:
Hold L (or R) + B = 3-D attack. Freeza's 3-D attack. He rushes them with is
foot extended from the background. As useful as all the other 3-D attacks.
8/10
Towards, Down, Down-Towards + A = KienZan. Freeza creates a KienZan, Kuririn's
trademark attack, and throws it. This is a heat-seeking attack, so it's very
nice against those pesky opponents that like to jump a lot. 7/10
(While in the air) Down, Away + B = Black Hole Death Ball. Freeza, while in the
air, can create a mini black hole that does some nice damage if it connects. It
is thrown downward at a 45 degree angle. If it hits the ground, the electric
sparks can also do damage. Because it keeps Freeza up in the air a tad longer,
it's also good for dodging attacks. 8/10
Down, Towards + Y = Claw Swipe. Freeza uses his mighty claws to slash at the
enemy. Very painful. 8/10
Towards, Down, Away + Y = Explosive Grab. Freeza grabs them, lifts them up, and
throws them with an explosion. Geez, that's gotta hurt! 7/10
(While in the air) Towards, Down + B = Double Diving Kick. Freeza, just like
Vegitto, has a diving kick that, if the first one misses (or hits, for that
matter), is immediately followed by a second diving kick. 9/10
Towards, Down, Down-Towards + Y = Flare Punch. Freeza punches and a good-sized
energy flare flies from his hand. It's range is just slightly longer than
people assume, so they frequently get hit by it. 7/10
Away, Down + A = Ground blast. Freeza shoots a small lazer onto the ground,
which then travels along at a high speed. Great for catching them off guard.
Even better in the sky areas because of its speed and power. 8/10
Down, Away, Towards + A = Super Freeza Ki blast. Freeza has only 1 level to his
super Ki blast, and it takes forever. If it hits, though, they're in for a LOT
of pain. 6/10
Down, Away + Y + B = Desperation move: Super Flaming Freeza Heatbutt. Freeza
glows red and flies straight ahead into the enemy. It's only 1 hit, and it's
really quick to do over and over again, so it's a great attack. 10/10
Overall:
Freeza is a lot like Piccolo. He's a jack of all trades; he can fight well in
the air, on the ground, up close, far away, in the flying areas, whatever. He's
not as good at up close fighting as Piccolo, but he's got him beat on distance
abilities. Too bad his Super Ki blast takes too long, but for the damage it
does, it's still a good attack.
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