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#075 Graveler
Golem
Trade

Rock/Ground
Victory Road Harden Lv. 29 Normal/30PP
Earthquake Lv. 36 Ground/10PP
Explosion Lv. 43 Normal/5PP
Rolls down slopes to move. It
rolls over any obstacle without
slowing or changing direction.



#076 Golem

Rock/Ground
Unknown Harden Lv. 29 Normal/30PP
Earthquake Lv. 36 Ground/10PP
Explosion Lv. 43 Normal/5PP
Its boulder-like body is
extremely hard. It can
easily withstand dynamite
blasts without damage.



#077 Ponyta
Rapidash Lv. 40

Fire
Cinnabar Island Tail Whip Lv. 30 Normal/30PP
Stomp Lv. 32 Normal/20PP
Growl Lv. 35 Normal/40PP
Fire Spin Lv. 39 Fire/15PP
Take Down Lv. 43 Normal/20PP
Agility Lv. 48 Psychic/30PP
It hooves are 10 times harder than
diamonds. It can trample anything
completely flat in little time.



#078 Rapidash

Fire
Unknown Dungeon Take Down Lv. 43 Normal/20PP
Agility Lv. 48 Psychic/30PP
Very competitive, this Pokemon
will chase anything that moves fast
in hopes of racing it.



#079 Slowpoke
Slowbro Lv. 37

Water/Psychic
Celadon City, Cinnabar
Island, Seafoam Island, Routes
9 & 10 Disable Lv. 18 Normal/20PP
Head Butt Lv. 22 Normal/15PP
Growl Lv. 27 Normal/40PP
Water Gun Lv. 33 Water/25PP
Amnesia Lv. 40 Psychic/20PP
Psychic Lv. 48 Psychic/10PP
Incredibly slow and dopey. It
takes 5 seconds for it to feel any
pain when under attack.



#080 Slowbro

Water/Psychic
Seafoam Island,
Unknown Dungeon Amnesia Lv. 44 Psychic/20PP
Psychic Lv. 55 Psychic/10PP
The Shellder that is latched
onto Slowpoke's tail is said
to feed off of left over scraps.



#081 Magnemite
Magneton Lv. 30

Electric
Power Plant, Unknown
Dungeon Sonic Boom Lv. 21 Normal/20PP
Thundershock Lv. 25 Electric/30PP
Supersonic Lv. 29 Normal/20PP
Thunder Wave Lv. 35 Electric/20PP
Swift Lv. 41 Normal/20PP
Screech Lv. 47 Normal/40PP
Uses anti-gravity to stay suspended.
Appears without warning and uses
Thunder Wave and similar moves.



#082 Magneton

Electric
Power Plant, Unknown
Dungeon Thunder Wave Lv. 38 Electric/20PP
Swift Lv. 46 Normal/20PP
Screech Lv. 54 Normal/40PP
Formed by several Magnemites
linked together. They frequently
appear when sunspots flare up.



#083 Farfetch'd

Normal/Flying
Vermilion City Leer Lv. 7 Normal/30PP
Fury Attack Lv. 15 Normal/20PP
Swords Dance Lv. 23 Normal/30PP
Agility Lv. 31 Psychic/30PP
Slash Lv. 39 Normal/20PP
The sprig of green onions it holds
is its weapon. It is used much
like a metal sword.



#084 Doduo
Dodrio Lv. 31

Normal/Flying
Safari Zone (A1, A3)
Routes 16, 17, & 18 Growl Lv. 20 Normal/40PP
Fury Attack Lv. 24 Normal/20PP
Drill Peck Lv. 30 Fly/20PP
Rage Lv. 36 Normal/20PP
Tri Attack Lv. 40 Normal/10PP
Agility Lv. 44 Psychic/30PP
A bird that makes up for its poor
flying with its fast foot speed.
Leaves giant footprints.



#085 Dodrio

Normal/Flying
Unknown
Dungeon Rage Lv. 36 Normal/20PP
Tri Attack Lv. 45 Normal/10PP
Agility Lv. 51 Psychic/30PP
Uses its three brains to execute
complex plans. While two heads
sleep, the one head keeps watch.



#086 Seel
Dewgong Lv. 34

Water/Ice
Seafoam Island,
Cinnabar Island Growl Lv. 30 Normal/40PP
Aurora Beam Lv. 35 Ice/20PP
Rest Lv. 40 Psychic/10PP
Take Down Lv. 45 Normal/20PP
Ice Beam Lv. 50 Ice/10PP
The protruding horn on its head is
very hard. It is used for bashing
through thick ice.



#087 Dewgong

Water/Ice
Seafoam Island, Aurora Beam Lv. 35 Ice/20PP
Rest Lv. 44 Psychic/10PP
Take Down Lv. 50 Normal/20PP
Ice Beam Lv. 56 Ice/10PP
Stores thermal energy in its body.
Swims at a steady 8 knots even in
intensly cold waters.



#088 Grimer
Muk Lv. 38

Poison
Cinnabar Island Poison Gas Lv. 30 Poison/40PP
Minimize Lv. 33 Normal/20PP
Sludge Lv. 37 Poison/20PP
Harden Lv. 42 Normal/30PP
Screech Lv. 48 Normal/40PP
Acid Armor Lv. 55 Poison/40PP
Appears in filthy area. Thrives by sucking
up polluted sludge that is pumped out of
factories.



#089 Muk

Poison
Cinnabar Island,
Unknown Dungeon Harden Lv. 45 Normal/30PP
Screech Lv. 53 Normal/40PP
Acid Armor Lv. 60 Poison/40PP
Thickly covered with a filthy vile
sludge. It is so toxic, even its foot
prints contain poison.



#090 Shelder
Cloyster
Water Stone

Water
Vermilion City, Seafoam
Island,Cinnabar Island, Routes
6, 11, 19, 20 & 21 Supersonic Lv. 18 Normal/20PP
Clamp Lv. 23 Water/10PP
Aurora Beam Lv. 30 Ice/20PP
Leer Lv. 39 Normal/30PP
Ice Beam Lv. 50 Ice/10PP
Its hard shell repels any kind of
attack. It is vulnerable only when
its shell is open.



#091 Cloyster

Water
Unknown Spike Cannon Lv. 50 Normal/15PP
When attacked, it launches its
horns in quick volleys. Its
innards have never been seen.



#092 Gastly
Haunter Lv. 25

Ghost/Poison
Lavender Town Hypnosis Lv. 27 Psychic/20PP
Dream Eater Lv. 35 Psychic/15PP
Almost invisible, this gaseous Pokemon
cloaks the target and puts it to sleep
without notice.



#093 Haunter
Gengar
Trade

Ghost/Poison
Lavender Town Hypnosis Lv. 29 Psychic/20PP
Dream Eater Lv. 38 Psychic/15PP
Because of its ability to slip through
brick walls, it is said to be from
another dimention.



#094 Gengar

Ghost/Poison
Lavender Town Hypnosis Lv. 29 Psychic/20PP
Dream Eater Lv. 38 Psychic/15PP
Under a full moon, this Pokemon
likes to mimic the shadows of
people and laugh at their fright.



#095 Onix

Rock/Ground
Rock Tunnel,
Victory Road Bind Lv. 15 Normal/20PP
Rock Throw Lv. 19 Rock/15PP
Rage Lv. 25 Normal/20PP
Slam Lv. 33 Normal/20PP
Harden Lv. 43 Normal/30PP
As it grows, the stone portions
of its body harden to become
similar to a diamond, but colored
black.



#096 Drowzee
Hypno Lv. 26

Psychic
Route 11 Disable Lv. 12 Normal/20PP
Confusion Lv. 17 Psychic/25PP
Head Butt Lv. 24 Normal/15PP
Poison Gas Lv. 29 Poison/40PP
Psychic Lv. 32 Psychic/10PP
Meditate Lv. 37 Psychic/40PP
Puts enemies to sleep then eats
their dreams. Occasionally gets
sick from eating bad dreams.



#097 Hypno

Psychic
Unknown
Dungeon Poison Gas Lv. 33 Poison/40PP
Psychic Lv. 37 Psychic/10PP
Meditate Lv. 43 Psychic/40PP
When it locks eyes with an enemy,
it will use a mix of PSI moves such
as Hypnosis and Confusion.



#098 Krabby
Kingler Lv. 28

Water
Cerulean City, Vermilion
City, Fuchsia City, Routes 4, 6,
13, 14, 17, 18, 24 & 25 Vice Grip Lv. 20 Normal/30PP
Guillotine Lv. 25 Normal/5PP
Stomp Lv. 30 Normal/30PP
Crab Hammer Lv. 35 Water/10PP
Harden Lv. 40 Normal/30PP
Its pincers are not only powerful
weapons, they are used for balance
when walking sideways.



#099 Kingler

Water
Seafoam Island
Unknown Dungeon,
Route 23 Stomp Lv. 34 Normal/30PP
Crab Hammer Lv. 42 Water/10PP
Harden Lv. 49 Normal/30PP
The large pincer has 10,000 hp of
crushing power. However, its huge
size makes it unwieldy to use.



#100 Voltorb
Electrode Lv. 30

Electric
Power Plant &
Route 9 Sonic Boom Lv. 17 Normal/20PP
Self Destruct Lv. 22 Normal/5PP
Light Screen Lv. 29 Psychic/30PP
Swift Lv. 36 Normal/20PP
Explosion Lv. 43 Normal/5PP
Usually found in power plants.
Easily mistaken for a Poke-Ball,
they have zapped many people.




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