#01 Bulbasaur
Iysaur Lv.16
Grass/Poison
Start Pokémon Leech Seed Lv. 7 Grass/10PP
Vine Whip Lv. 13 Grass/10PP
Poison Powder Lv. 20 Poison/35PP
Razor Leaf Lv. 27 Grass/25PP
Growth Lv. 34 Normal/40PP
Sleep Powder Lv. 41 Grass/15PP
Solar Beam Lv. 48 Grass/10PP
A strange seed was planted
on its back at birth
The plant sprouts and grows
with this Pokémon.
Bulbasaur is the easiest
Pokémon to start with.
#002 Ivysaur
Venusaur Lv.32
Grass/Poison
Unknown Poison Powder Lv. 22 Poison/35PP
Razor Leaf Lv. 29 Grass/25PP
Growth Lv. 36 Normal/40PP
Sleep Powder Lv. 43 Grass/15PP
Solar Beam Lv. 51 Grass/10PP
When the bulb on its back
grows large, it appears
to lose the ability to stand
on its hind legs.
#003 Venusaur
Grass/Poison
Unknown Growth Lv. 38 Normal/40PP
Sleep Powder Lv. 46 Grass/15PP
Solar Beam Lv. 54 Grass/10PP
The plant blooms when it is
absorbing solar energy.
It stays on the move to seek
sunlight
#004 Charmander
Charmeleon Lv. 16
Fire
Start Pokémon Ember Lv. 9 Fire/25PP
Leer Lv. 15 Normal/30PP
Rage Lv. 22 Normal/20PP
Slash Lv. 30 Normal/20PP
Flamethrower Lv. 38 Fire/15PP
Fire Spin Lv. 46 Fire/15PP
Obviously prefers hot places.
When it rains, steam is said to
spout from the tip of its tail.
Charmander is difficult to start
with.
#005 Charmeleon
Charizard Lv. 36
Fire
Unknown Rage Lv. 24 Normal/20PP
Slash Lv. 33 Normal/20PP
Flamethrower Lv. 42 Fire/15PP
Fire Spin Lv. 56 Fire/15PP
When it swings its burning tail, it
elevates the temperature to
unbearably high levels.
#006 Charizard
Fire/Flying
Unknown Slash Lv. 36 Normal/20PP
Flamethrower Lv. 46 Fire/15PP
Fire Spin Lv. 65 Fire/15PP
Spits fire that is hot enough to melt
boulders.
Known to cause forest fires
unintentionally.
#007 Squirtle
Wartortle Lv.16
Water
Start Pokémon Bubble Lv. 8 Water/30PP
Water Gun Lv. 15 Water/25PP
Bite Lv. 22 Normal/25PP
Withdraw Lv. 28 Water/40PP
Skull Bash Lv. 35 Normal/15PP
Hydro Pump Lv. 42 Water/5PP
After birth, its back swells and
hardens into a shell.
Powerfully sprays foam from
its mouth.
Squirtle is a middle of the road
choice to start venomous stinger on its head.
with.
#008 Wartortle
Blastoise Lv.36
Water
Unknown Bite Lv. 25 Normal/25PP
Withdraw Lv. 30 Water/40PP
Skull Bash Lv. 37 Normal/15PP
Hydro Pump Lv. 45 Water/5PP
Often hides in water to stalk
unwary prey. For swimming
fast, it moves its ears to
maintain balance.
#009 Blastoise
Water
Unknown Skull Bash Lv. 42 Normal/15PP
Hydro Pump Lv. 52 Water/5PP
A brutal Pokémon with pressurized
water jets on its shell. They are used
for high speed tackles.
#010 Caterpie
Metapod Lv.7
Bug
Viridian Forest,
Rts. 2, 24 & 25 Learns no new moves Its short feet are tipped with
suction pads that enable it to
tirelessly climb slopes and walls.
#011 Metapod
Butterfree Lv.10
Bug
Viridian Forest,
Rts. 24 & 25 Learns no new moves This Pokémon is vulnerable to
attack while its shell is soft,
exposing its weak and tender
body.
#012 Butterfree
Bug
Unknown Confusion Lv. 12 Psychic/25PP
Poison Powder Lv. 15 Poison/35PP
Stun Spore Lv. 16 Grass/30PP
Sleep Powder Lv. 17 Grass/15PP
Super Sonic Lv. 21 Normal/20PP
Whirlwind Lv. 26 Normal/20PP
Psybeam Lv. 32 Psychic/20PP
In battle, it flaps its wings at high
speed to release highly toxic
dust into the air.
#013 Weedle
Kakuna Lv.7
Bug
Viridian Forest,
Rts. 2, 24 & 25 Learns no new moves Often found in forests,
eating leaves. It has a sharp
#014 Kakuna
Beedrill Lv.10
Bug
Viridian Forest,
Rts. 2, 24 & 25 Learns no new moves Almost incapable of moving, this
Pokémon can only harden its
shell to protect itself from
predators.
#015 Beedrill
Bug
Unknown Fury Attack Lv. 12 Normal/20PP
Focus Energy Lv. 16 Normal/30PP
Twineedle Lv. 20 Bug/20PP
Rage Lv. 25 Normal/20PP
Pin Missile Lv. 30 Bug/20PP
Agility Lv. 35 Psychic/30PP
Flies at high speeds and attacks
using its large venomous stingers
on its forelegs and tail.
#016 Pidgey
Pidgeotto Lv.18
Normal/Flying
Rts. 1, 2, 3, 5, 6, 7,
8, 12, 13, 14, 15, 24 & 25 Sand Attack Lv. 5 Normal/15PP
Quick Attack Lv. 12 Normal/30PP
Whirlwind Lv. 19 Normal/20PP
Wing Attack Lv. 28 Fly/35PP
Agility Lv. 36 Psychic/30PP
Mirror Move Lv. 44 Fly/20PP
A common sight in forests
and woods. It flaps its wings
at ground level to kick up
blinding sand
#017 Pidgeotto
Pidgeot Lv.36
Normal/Flying
Rts. 14, 15, & 25 Whirlwind Lv. 21 Normal/20PP
Wing Attack Lv. 31 Fly/35PP
Agility Lv. 40 Psychic/30PP
Mirror Move Lv. 49 Fly/20PP
Very protective of its sprawl-
ing territorial area, this Pokémon
will fiercely peck at any intruders
#018 Pidgeot
Normal/Flying
Unknown Agility Lv. 44 Psychic/30PP
Mirror Move Lv. 54 Fly/20PP
When hunting, it skims the surface
of water at high speed to pick off
unwary prey such as Magikarp.
#019 Rattata
Raticate Lv.20
Normal
Rts. 1, 2, 4, 9, 14,
15, 16, 17, 18, 21, & 22 Quick Attack Lv. 7 Normal/30PP
Hyper Fang Lv. 14 Normal/15PP
Focus Energy Lv. 23 Normal/30PP
Super Fang Lv. 34 Normal/10PP
Bites anything when it attacks.
Small and very quick, it is a
common sight in many places.
#020 Raticate
Normal
Rts. 16, 17, 18,
& 22 Hyper Fang Lv. 14 Normal/15PP
Focus Energy Lv. 27 Normal/30PP
Super Fang Lv. 41 Normal/10PP
It uses its whiskers to maintain its
balance. It apparently slows down
if they are cut off.
#021 Spearow
Fearow Lv.20
Normal/Flying
Rts. 3, 4, 9 ,11, 16,
17, 18, 22, & 23 Leer Lv. 9 Normal/30PP
Fury Attack Lv. 15 Normal/20PP
Mirror Move Lv. 22 Fly/20PP
Drill Peck Lv. 29 Fly/20PP
Agility Lv. 36 Psychic/30PP
Eats bugs in grassy areas. It has
to flap is short wings at high
speed to stay airborne.
#022 Fearow
Normal/Flying
Rts. 17, 18, & 23 Mirror Move Lv. 25 Fly/20PP
Drill Peck Lv. 34 Fly/20PP
Agility Lv. 43 Psychic/30PP
With huge and magnificent wings,
it can keep aloft without ever
having to land for rest
#023 Ekans
Arbok Lv.22
Poison
Rts. 4, 8, 9, 11
& 23 Poison Sting Lv. 10 Poison/35PP
Bite Lv. 17 Normal/25PP
Glare Lv. 24 Normal/30PP
Screech Lv. 31 Normal/40PP
Acid Lv. 38 Poison/30PP
Moves silently and stealthily.
Eats the eggs of birds, such as
Pidgey and Spearow, whole.
#024 Arbok
Poison
Unknown
Dungeon, Rts. 22 & 23 Bite Lv. 17 Normal/25PP
Glare Lv. 27 Normal/30PP
Screech Lv. 36 Normal/40PP
Acid Lv. 47 Poison/30PP
It is rumored that the ferocious
warning markings on its belly
differ from area to area.
#025 Pikachu
Raichu
Thunderstone
Electric
Viridian Forest,
Power Plant Thunder Wave Lv. 9 Electric/20PP
Quick Attack Lv. 16 Normal/30PP
Swift Lv. 26 Normal/20PP
Agility Lv. 33 Psychic/30PP
Thunder Lv. 43 Electric/10PP
When several of these Pokémon
gather, their electricity could
build and cause lightning storms.
#026 Raichu
Electric
Power Plant, Route
23, Unknown Dungeon Learns no new moves Its long tail serves as a ground
to protect itself from its own
high voltage power.
#027 Sandshrew
Sandslash Lv.22
Ground
Routes 4, 8, 9, 11
& 23 Sand Attack Lv. 10 Normal/15PP
Slash Lv. 17 Normal/20PP
Poison Sting Lv. 24 Poison/35PP
Swift Lv. 31 Normal/20PP
Fury Swipes Lv. 38 Normal/15PP
Burrows deep underground
in arid locations far from water.
It only emerges to hunt for food.
#028 Sandslash
Ground
Route 23 &
Unknown Dungeon Poison Sting Lv. 27 Poison/35PP
Swift Lv. 36 Normal/20PP
Fury Swipes Lv. 47 Normal/15PP
Curls up into a spiny ball when
threatened. It can roll while curled
up to attack or escape.
#029 Nidoran (Female)
Nidorina Lv.16
Poison
Route 22 & Safari
Zone Scratch Lv. 8 Normal/30PP
Poison Sting Lv. 14 Poison/35PP
Tail Whip Lv. 21 Normal/30PP
Bite Lv. 29 Normal/25PP
Fury Swipe Lv. 36 Normal/15PP
Double Kick Lv. 43 Fighting/30PP
Although small, its venomous barbs
render this Pokemon dangerous. The
female has smaller horns.
#030 Nidorina
Nidoqueen
Moon Stone
Poison
Route 8, Celadon
City & Safari Zone Poison Sting Lv. 14 Poison/35PP
Tail Whip Lv. 23 Normal/30PP
Bite Lv. 32 Normal/25PP
Fury Swipe Lv. 41 Normal/15PP
Double Kick Lv. 50 Fighting/30PP
The female's horns develops slowly.
Prefers physical attacks such as
clawing and biting.
#031 Nidoqueen
Poison/Ground
Unknown Poison Sting Lv. 14 Poison/35PP
Body Slam Lv. 23 Normal/15PP
Its hard scales provide strong protection.
It uses its hefty bulk to execute power-
ful moves.
#032 Nidoran (Male)
Nidorino Lv.16
Poison
Route 22 & Safari
Zone Horn Attack Lv. 8 Normal/25PP
Poison Sting Lv. 14 Poison/35PP
Focus Energy Lv. 21 Normal/30PP
Fury Attack Lv. 29 Normal/20PP
Horn Drill Lv. 36 Normal/5PP
Double Kick Lv. 43 Fighting/30PP
Stiffins its ears to sense danger. The
larger is horns the more powerful
its secreted venom.
#033 Nidorino
Nidoking
Moon Stone
Poison
Safari Zone, Celadon
City Focus Energy Lv. 23 Normal/30PP
Fury Attack Lv. 32 Normal/20PP
Horn Drill Lv. 41 Normal/5PP
Double Kick Lv. 50 Fighting/30PP
An aggressive Pokemon that is
quick to attack. The horn on its
head secrets a powerful venom.
#034 Nidoking
Poison
Unknown Thrash Lv. 23 Normal/20PP
It uses its powerful tail in battle to
smash, constrict, then break the
prey's bones.
#035 Clefairy
Clefable
Moon Stone
Normal
Mt. Moon Sing Lv.13 Normal/15PP
Double Slap Lv. 18 Normal/10PP
Minimize Lv. 24 Normal/20PP
Metronome Lv. 31 Normal/10PP
Defense Curl Lv. 39 Normal/40PP
Light Screen Lv. 48 Psychic/30PP
Its magical and cute appeal has
many admirers. It is rare and found
only in certain areas.
#036 Clefable
Normal
Unknown Learns no new moves
A timid fairy Pokemon that is rarely
seen. It will run and hide the
moment it senses people.
#037 Vulpix
Ninetales
Fire Stone
Fire
Rts. 7 & 8,
Cinnabar Island Quick Attack Lv. 16 Normal/30PP
Roar Lv. 21 Normal/20PP
Confuse Ray Lv. 28 Ghost/10PP
Flamethrower Lv. 35 Fire/15PP
Fire Spin Lv. 42 Fire/15PP
At the time of birth, it has just
one tail. The tail splits from its
tip as it grows older.
#038 Ninetales
Fire
Unknown Learns no new moves Very smart and very vengeful. Grab-
bing one of its many tails could result
in a 1000-year curse.
#039 Jigglypuff
Wigglytuff
Moon Stone
Normal
Route 3 Pound Lv. 9 Normal/35PP
Disable Lv. 14 Normal/20PP
Defense Curl Lv. 19 Normal/40PP
Double Slap Lv. 24 Normal/10PP
Rest Lv. 29 Psychic/10PP
Body Slam Lv. 34 Normal/15PP
Double Edge Lv. 39 Normal/15PP
When its huge eyes light up,
it sings a mysteriously soothing
melody that lulls its enemies to
sleep.
#040 Wigglytuff
Normal
Unknown Dungeon Learns no new moves The body is soft and rubbery. When
angered it will suck in air and inflate
itself to an enormous size.
#041 Zubat
Golbat Lv.22
Poison/Flying
Mt. Moon, Rock
Tunnel, Seafoam Island,
Victory Road Supersonic Lv. 10 Normal/20PP
Bite Lv. 15 Normal/25PP
Confuse Ray Lv. 21 Ghost/10PP
Wing Attack Lv. 28 Fly/35PP
Haze Lv. 36 Ice/30PP
Forms colonies in perpetually dark
places. Uses ultrasonic waves to
identify and approach targets.
#042 Golbat
Poison/Flying
Seafoam Island,
Victory Road Wing Attack Lv. 32 Fly/35PP
Haze Lv. 43 Ice/30PP
Once it strikes, it will not stop
draining energy from the victim
even if it gets too heavy to fly.
#043 Oddish
Gloom Lv.21
Grass/Poison
Routes 5, 6, 7, 12
13, 14, 15, 24 & 25 Poison Powder Lv. 15 Poison/35PP
Stun Spore Lv. 17 Grass/30PP
Acid Lv. 24 Poison/30PP
Petal Dance Lv. 33 Grass/20PP
Solar Beam Lv. 46 Grass/10PP
During the day, it keeps its face
buried in the ground. At night, it
wanders around sowing its seeds.
#044 Gloom
Vileplume
Leaf Stone
Grass/Poison
Routes 12, 13,
14 & 15 Acid Lv. 28 Poison/30PP
Petal Dance Lv. 38 Grass/20PP
Solar Beam Lv. 52 Grass/10PP
The fluid that oozes from its mouth
isn't drool. It is a nectar that is used
to attract prey.
#045 Vileplume
Grass/Poison
Unknown Learns no new moves The larger its petals, the more toxix
pollen it contains. Its big head is heavy
and hard to hold up.
#046 Paras
Parasect Lv.24
Bug/Grass
Mt. Moon, Safari
Zone (A1, A2) Stun Spore Lv. 13 Grass/30PP
Leech Life Lv. 20 Bug/15PP
Spore Lv. 27 Grass/15PP
Slash Lv. 34 Normal/20PP
Growth Lv. 41 Normal/40PP
Burrows to suck tree roots. The
mushrooms on its back grow by
drawing nutrients from the bug
host.
#047 Parasect
Bug/Grass
Mt. Moon, Safari
Zone (AM, A1), Unknown
Dungeon Spore Lv. 30 Grass/15PP
Slash Lv. 39 Normal/20PP
Growth Lv. 48 Normal/40PP
A host-parasite pair in which the
parasite mushroom has taken over
the host bug. Prefers damp places.
#048 Venonat
Venomoth Lv.31
Bug/Poison
Safari Zone (AM, A3),
Rts. 12, 13, 14 & 15 Poison Powder Lv. 24 Poison/35PP
Leech Life Lv. 27 Bug/15PP
Stun Spore Lv. 30 Grass/30PP
Psybeam Lv. 35 Psychic/20PP
Sleep Powder Lv. 38 Grass/15PP
Psychic Lv. 43 Psychic/10PP
Lives in the shadows of tall tress
where it eats insects. It is attracted
by lights at night.
#049 Venomoth
Bug/Poison
Safari Zone
(A2, A3),Victory Road,
Unknown Dungeon Psybeam Lv. 38 Psychic/20PP
Sleep Powder Lv. 43 Grass/15PP
Psychic Lv. 50 Psychic/10PP
The dust-like scales covering its
wings are color coded to indicate
the kinds of poison it has.
#050 Diglett
Dugtrio Lv.26
Ground
Diglett's Cave Growl Lv. 15 Normal/40PP
Dig Lv. 19 Ground/10PP
Sand Attack Lv. 24 Normal/15PP
Slash Lv. 31 Normal/20PP
Earthquake Lv. 40 Ground/10PP
Lives about one yard underground
where it feeds on plant roots. It
sometimes appears above ground.
#051 Dugtrio
Ground
Diglett Cave Slash Lv. 35 Ground/30PP
Earthquake Lv. 47 Ground/10PP
A team of Diglett triplets. It
triggers huge earthquakes by
burrowing 60 miles under
ground.
#052 Meowth
Persian Lv. 28
Normal
Routes 5, 6, 7, & 8 Bite Lv. 12 Normal/25PP
Pay Day Lv. 17 Normal/20PP
Screech Lv. 24 Normal/40PP
Fury Swipes Lv. 33 Normal/15PP
Slash Lv. 44 Normal/20PP
Adores circular objects (including
eggs) Wanders the streets on a
nightly basis to look for dropped
loose change.
#053 Persian
Normal
Unknown Fury Swipes Lv. 37 Normal/15PP
Slash Lv. 51 Normal/20PP
Although its fur has many admirers, it
is tough to raise as a pet because of
its fickle meanness.
#054 Psyduck
Golduck Lv. 33
Water
Cerulean City, Seafoam
Island, Routes 4, 24 & 25 Tail Whip Lv. 28 Normal/30PP
Disable Lv. 31 Normal/20PP
Confusion Lv. 36 Psychic/25PP
Fury Swipes Lv. 43 Normal/15PP
Hydro Pump Lv. 52 Water/5PP
While lulling its enemies with its
vacant look, this wily Pokemon
will use psychokinetic powers.
#055 Golduck
Water
Seafoam Island Confusion Lv. 39 Psychic/25PP
Fury Swipes Lv. 48 Normal/15PP
Hydro Pump Lv. 59 Water/5PP
Often seen swimming elegantly
by lake shores. It is often
mistaken for the Japanese monster,
Kappa.
#056 Mankey
Primape Lv. 28
Fighting
Routes 5, 6, 7 & 8 Karate Chop Lv. 15 Normal/25PP
Fury Attack Lv. 21 Normal/20PP
Focus Energy Lv. 27 Normal/30PP
Seismic Toss Lv. 33 Fighting/20PP
Thrash Lv. 39 Normal/20PP
Extremely quick to anger. It could
be docile one moment then thrashing
away the next instant.
#057 Primape
Fighting
Unknown Seismic Toss Lv. 37 Fighting/20PP
Thrash Lv. 46 Normal/20PP
Always furious and tenacious to boot.
It will not abadon chasing its quarry
until it is caught.
#058 Growlithe
Arcanine
Fire Stone
Fire
Cinnabar Island,
Routes 7 & 8 Ember Lv. 18 Fire/25PP
Leer Lv. 23 Normal/30PP
Take Down Lv. 30 Normal/20PP
Agility Lv. 39 Psychic/30PP
Flamethrower Lv. 50 Fire/15PP
This popular puppy Pokemon is
very protective of its master and
often used as police Pokemon.
#059 Arcanine
Fire
Unknown Learns no new moves A rare Pokemon, it has powerful fire
moves that can seriously burn its
opponent.
#060 Polywag
Polywhirl Lv. 25
Water
Pallet Town, Cerulean
City, Vermilion City, Route 22 Hypnosis Lv. 16 Psychic/20PP
Water Gun Lv. 19 Water/25PP
Double Slap Lv. 25 Normal/10PP
Body Slam Lv. 31 Normal/15PP
Amnesia Lv. 38 Psychic/20PP
Hydro Pump Lv. 45 Water/5PP
Its newly grown legs prevent it
from running. It appears to prefer
swimming than trying to stand.
#061 Polywhirl
Polywrath
Water Stone
Water
Saffron City
Routes 9 & 10 Double Slap Lv. 26 Normal/10PP
Body Slam Lv. 33 Normal/15PP
Amnesia Lv. 41 Psychic/20PP
Hydro Pump Lv. 49 Water/5PP
Capable of living in or out of water.
When out of water, it sweats to keep
its body slimy.
#062 Polywrath
Water
Unknown Learns no new moves An aggresive Pokemon, it uses
various water and psychic
based moves.
#063 Abra
Kadabra Lv. 16
Psychic
Celadon City,
Routes 24 & 25 Learns no new moves Using its ability to read minds,
it will identify impending danger
and Teleport to safety.
#064 Kadabra
Alakazam
Trade
Psychic
Unknown Dungeon Disable Lv. 20 Normal/20PP
Psy Beam Lv. 27 Psychic/20PP
Recover Lv. 31 Normal/20PP
Psychic Lv. 38 Psychic/10PP
Reflect Lv. 42 Psychic/20PP
It emits special alpha waves from
its body that induce headaches
just by being close by.
#065 Alakazam
Psychic
Unknown Disable Lv. 20 Normal/20PP
Psy Beam Lv. 27 Psychic/20PP
Recover Lv. 31 Normal/20PP
Psychic Lv. 38 Psychic/10PP
Reflect Lv. 42 Psychic/20PP
Its brain can outperform a super
computer. Its intelligence quotient
is said to be 5,000.
#066 Machop
Machoke Lv. 28
Fighting
Rock Tunnel, Victory
Road Low Kick Lv. 20 Fighting/20PP
Leer Lv. 25 Normal/30PP
Focus Energy Lv. 32 Normal/30PP
Seismic Toss Lv. 39 Fighting/20PP
Submission Lv. 46 Fighting/25PP
Loves to build its muscles. It
trains in all styles of martial arts
to become even stronger.
#067 Machoke
Machamp
Trade
Fighting
Victory Road Focus Energy Lv. 36 Normal/30PP
Seismic Toss Lv. 44 Fighting/20PP
Submission Lv. 52 Fighting/25PP
Its muscular body is so powerful,
it must wear a power save belt to
be able to regulate its motion.
#068 Machamp
Fighting
Unknown Focus Energy Lv. 36 Normal/30PP
Seismic Toss Lv. 44 Fighting/20PP
Submission Lv. 52 Fighting/25PP
Using its heavy muscles, it throws
powerful punches that can send
the victim clear over the horizon.
#069 Bellsprout
Weepinbell Lv. 21
Grass/Poison
Routes 5, 6, 7, 12,
13, 14, 15, 24 & 25 Wrap Lv. 13 Normal/20PP
Poison Powder Lv. 15 Poison/35PP
Sleep Powder Lv. 18 Grass/15PP
Stun Spore Lv. 21 Grass/30PP
Acid Lv. 26 Poison/30PP
Razor Leaf Lv. 33 Grass/25PP
Slam Lv. 42 Normal/20PP
A carnivorous Pokemon that traps
and eats bugs. It uses its root feet
to soak up need moisture.
#070 Weepinbell
Victreebel
Leaf Stone
Grass/Poison
Routes 12, 13,
14, & 15 Stun Spore Lv. 23 Grass/30PP
Acid Lv. 29 Poison/30PP
Razor Leaf Lv. 38 Grass/25PP
Slam Lv. 49 Normal/20PP
It spits out Poison Powder to
immobilize the enemy and then
finishes it with a spray of acid.
#071 Victreebel
Grass/Poison
Unknown Learns no new moves Said to live in huge colonies deep in
jungles, although no one has ever
returned from there.
#072 Tentacool
Tentacruel Lv. 30
Water/Poison
Pallet Town, Viridian
City, Routes 12, 13, 17, 18,
19, & 20 Supersonic Lv. 7 Normal/20PP
Wrap Lv. 13 Normal/20PP
Poison Sting Lv. 18 Poison/35PP
Water Gun Lv. 22 Water/25PP
Constrict Lv. 27 Normal/35PP
Barrier Lv. 33 Psychic/30PP
Screech Lv. 40 Normal/40PP
Hydro Pump Lv. 48 Water/5PP
Drifts in shallow seas.
Anglers who hook them
by accident are often
punished by its
stinging acid.
#073 Tentacruel
Water/Poison
Unknown Barrier Lv. 35 Psychic/30PP
Screech Lv. 43 Normal/40PP
Hydro Pump Lv. 50 Water/5PP
The tentacles are normally kept short.
On hunts they are extended to ensnare
and immobilize prey.
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