Healers are needed during war more than anyone else, after an attack, and to heal the winner of a DM, unless the winner can heal themself. A healer is needed to heal the body after an AA to prepare it for a rezz. Their healing is not part of the rezz but rather separate and not included in the rezz which priests alone can do. Healers use their dice just as anyone else except instead of inflicting damage, they are healing with every point rolled.
When healing, the healer must use only two dice and hit for at least 2 points every round to keep going. Healers will use the standard hit table of 20/30/40 for healing, 20 for Mortals, 30 for Half-Breeds, and 40 for immortals. A Combatant healer gains a set experience of 400exp for healing a Mortal, 600exp for healing a Half-Breed, and 800exp for healing an immortal, with 20exp gained if a miss occurs before healing is complete.
A Non-Combatant healer gains 25exp for every point rolled whether the healing is a success or not. A Non-Combatant healer may not blatantly roll beyond what is required for successfully healing a person.
If you wish to become a healer, fill out the following application and send it to the Initial Healer, Mantellum. (( Mantellum@aol.com )) You will also be asked to include a log of a mock healing ceremony in the application as well.
Application for Healers:
Name:
Reason for wanting to become a healer:
Have you had any expierience with healing before?
Do you know how to perform the healing process?
Cut and paste a copy of a mock healing log here:
Send this to the Initial Healer, Mantellum, for verification. (( mantellum@aol.com ))
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