These codes are for goldeneye007 i hope you like them:
Back home, www.maxpages.com/pokemon007code
Pres up c and down to acces a programmers menu it's
hard to make out but go over to the second row and seltct everything on it to get the best codes then press start to get rid of the menu.
Master Menu:
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
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FAST MUSIC
80011002 0001
note if you want slow music then play surface2
weird multi
8002BDBF 0001
note to work you have to kill someone
800XXXDD DDDD - Flamethrower
Replace XXX with:
Dam - D37
Facility - B6B
Runway, 1st Surface, and Depot - D9B
1st Bunker, and Silo - B43
Frigate - C6F
2nd Surface - E63
2nd Bunker - B43
Statue Park - C5B
Archives, Caverns, Cradle, and Egyptian Temple - CD3
Train, Jungle, Control - C0B
Aztec - B07
800XXXCA 01F9 Colorful Grafiti Guns
800XXXBA 01F9
Replace XXX with:
Dam - D37
Facility - B6B
Runway, 1st Surface, Depot - D9B
1st Bunker, Silo - B43
Frigate - C6F
2nd Surface - E63
2nd Bunker - B43
Statue - C5B
Archives, Caverns, Cradle, and Egyptian - CD3
Streets - D73
Train, Jungle, Control - C0B
Aztec - B07800B6BCA 01F9
Golden Knives [only in facility]
800B6BBA 01F9
800AA639 0015 Colourful Characters in Multi
8035745E FFFF Sunglasses Mode
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80036447 0001 Exploading Bond
When you start the game you'll here a big boom during the cinematics. When you
the camera approches Bond will be on fire. It would be wise to turn on Invincible.
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8002CE48 0001 Enemies unable to be killed by anything but explosives
800213C1 00A4 Light Shine
80051D91 0001 Shrink Enemies
80051D91 FFFF Enlarge Enemies
80053721 0001 Enemies Confused
80052A68 FFFF Enemies Go Mad
80051D21 0001 Bouncing Enemies.
80051D21 FFFF Enemies Feet in Ground.
800214CF 7B18 Maximum Visibility, see far.
800214CF 000A Minimum Visibility, see squat.
80021882 0030 Semi-X-Ray Vision.
800XXX30 F803 Drunk bond modifier
Replace the XXX with any number
800214E2 0006 Multi Color Changing Walls
800213CF FFFF Missing Pieces
80091182 8AEF Incredibly Deep Hole in Dam
80091181 8AEF Flashing in a Few Places
80091283 FFEF Weird Bumble Bee Thing at the Begining of Dam
80022056 0008 Colorful Polygons in Your Face
8002209F 0008 Awesome Intro
80021A56 00FF Walls are Alive
800B6CCC CCCC You hold your guns sideways in Facility( i guess it would be cool if i'm in a gangsta mood)
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Sounds cool but I think Its pathetically WEAK!
880XXXD3 00?? Customize Your Own Weapon!
Replace XXX with the level you want your weapon in.
Replace ?? with the type of bullets to come out of your weapon.
When your in the level, select the weapon you want to be the
body of the weapon, press the GS button and your gun is
ready!
Replace XXX With:
Dam - D37
Facility - B6B
Runway, 1st Surface, and Depot - D9B
1st Bunker, Silo - B43
Frigate - C6F
2nd Surface - E63
2nd Bunker - B43
Statue Park - C5B
Archives, Caverns, Cradle, and Egyptian Temple - CD3
Streets - D73
Train, Jungle, Control - C0B
Aztec - B07
Replace ?? With:
00 - Unarmed
01 - Karate Chop
02 - Hunting Knife
03 - Throwing Knife
04 - PP7
05 - PP7 (Silenced)
06 - DD4 Destroyer
07 - Klobb
08 - KF7 Soviet
09 - ZMG 9MM
0A - DK5 Deutche
0B - DK5 Deutche (silenced)
0C - Phantom
0D - Assault Rifle
0E - RC P90
0F - Shotgun
10 - Auto Shotgun
11 - Sniper Rifle
12 - Cougar Magnum
13 - Golden Gun
14 - Silver PP7
15 - Gold PP7
16 - Laser
17 - Laser Watch
18 - Grenade Launcher
19 - Rocket Launcher
1A - Hand Grenades
1B - Timed Mines
1C - Proximity Mines
1D - Remote Mines
1E - Detonator-Remote Mines
1F - Taser
20 - Tank Gun
21 - Exploding Briefcase
22 - Plastique
23 - Fast Exploding Grenades
24 - Fast Exploding Grenades
25 - Unarmed
26 - TV Controller
27 - Bomb Difuser
28 - Regular Camera
29 - Unarmed
2B - Unarmed
2C - Picked up Hand Grenades+ Throwing Knife+ Sniper Rifle
2D - Unarmed
2E - Key Analyzer
2F - Covert Modem
30 - Security Camera
37 - Grenade
3C - Watch Magnet
3D - Goldeneye Key
3E - Helicopter Flight Recorder
3F - Circuit Board
40 - Casualty List For Severnaya
41 - Folder
42 - Red Folder
45 - Helicopter Blueprints
46 - Bunker Blueprints
47 - DAT
48 - Surveillance Video Tape
49 - Another DAT
55 - Shoot With The N64 Controller
52 - Key For Airplane
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880CD784 0001 Play the Full Cradle (note) These codes are weak just turn "Walk through doors" on
880C5F84 0001 Play the Full Statue (note) These codes are weak just turn "Walk through doors" on
Note: Make player 1 go to any of the locked doors and hold down the GS button. You will fire bullets that will destroy the door. If the door is destroyed all the way, you can walk through it and play the rest of the level.
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A002BC87 0001 wacko mode,very weird
800210AC 0044 Sage Saturn mode Reminds me of virtual fighter very funny
8002A8F7 0036 Kill Natalya in End Game Sequence
80030980 FFFF I can't get this to work I'm using GSver3.2 and the newest bond ver. as of 1-29-00
80052AA4 0030 Zero Gavity Weapons and Items when shot.
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I made this blue to let you the following codes are cool but there is an easer way read below
YEAH RIGHT! You must be the dumbest..thing on the planet to enter all these codes instead just enter the master menu code at the top from there you three buttons away from have all gun every player every lvl
Play Multiplayer with all weapons
Archives
p1-800CDD4C 0007
p2-800D07CC 0007
p3-800D324C 0007
p4-800D6CCC 0007
Caverns
p1-800C664C 0007
p2-800C8FCC 0007
p3-800CBA4C 0007
p4-800CE4CC 0007
facility
p1-800C8D4C 0007
p2-800CB7CC 0007
p3-800CE24C 0007
p4-800D0CCC 0007
Bunker
p1-800B9D4C 0007
p2-800BC7CC 0007
p3-800BF24C 0007
p4-800C1CCC 0007
Temple,Complex,library,basement,stack.
p1-800A864C 0007
p2-800AAFCC 0007
p3-800ADA4C 0007
p4-800B4CCC 0007
Egyptian temple
p1-800F364C 0007
p2-800F6FCC 0007
p3-800F8A4C 0007
p4-800FB4CC 0007
_________________________________
80021415 CCCC See Through Ground
__________________________________
Ultimate code (Hardly "Ultimate" this code blows but some people wanted it)
8006992E FFFF + 8006992F FFFF + This code gives you all the levels, (including the
80069930 FFFF + 80069965 FFFF + secret ones) all of the in game cheats, and the
80069967 FFFF + 8006996A FFFF + special 007 mode.
8006996C FFFF + 8006996F FFFF + Yes you must insert all of these codes.
80069971 FFFF + 80069974 FFFF +
80069976 FFFF + 80069979 FFFF +
8006997B FFFF
Instructions:
Here's what you do, first, without using GS, fill up all the files, so that there isn't any open
ones. Then DELETE THE 2ND FILE ONLY, turn off the N64. put in the GS, and turn on the code above,
the second file shouldn't be empty, it should be named 007, if it isn't, look for another one
named 007, if you don't find anything, go to the empty file, and play on the Dam, Agent mode
would be the easiest. Beat that level, when the screen that shows your time and weapon of choice,
blah, blah, blah... hit the B button until you come to the place where you choose yer level,
EVERY ONE SHOULD BE THERE, hit B again and check out yer cheats file, ALL 23 SHOULD BE THERE...
When you pick your stage, you will see another difficulty level, 007, this is the level editor,
you can change all kinds of stuff...
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8002A8F7 0016 Statue Multiplayer Level
8002A8F7 0029 Cradle Multiplayer Level
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80024337 00XX Music Modifier
With this code, you will have the music of the description playing
throughout the game Replace XX with:
01 Death Music Theme 1
02 Goldeneye Theme Song
03 Train
04 Depot
05 Multiplayer Theme 1
06 Multiplayer Theme 2
07 Facility
08 Control
09 Dam
10 Bunker 2
11 Statue
12 Elevator Music (except caverns)
13 Cradle
14 No Music. Sound Effects only. (It sounds cool. Just like real life).
15 Elevator Music (caverns only)
16 Egypt
17 Main Menu Theme
18 The music you hear when you look into your wrist watch.
19 Aztec
20 Softer music version of Depot
21 Multiplayer Theme 3
22 Multiplayer Theme 4
23 Multiplayer Theme 5
24 Multiplayer Theme 6
25 Multiplayer Theme 7
26 Faster Music version of Silo
27 Sound effects only
28 Multiplayer Theme 8
29 Faster Bunker music
30 The theme before you kill Trevelyen in the Cradle.
31 Music when you beat the Cradle (where Natalya and James are kissing and the credits scroll across the screen)
32 Runway
33 Multiplayer Theme 9
34 Surface 2
35 Wind Blowing (sound effect form Surface 2)
36 Death Theme 2
37 Jungle
38 Multiplayer Theme 10
39 Surface 1
40-43 Sound Effects only
0A Frigate
0B Archives
0C Silo
0D Multiplayer Theme 11
0E Streets
0F Bunker 1
1A Caverns
2A Alarm Music Theme at the end of Bunker 2 (after Natalya activates that computer.)
3A Death Theme 3
1B Death Theme 4
2B Jungle
3B Multiplayer Theme 12
1C Surface 2
2C Opening Theme
3C Theme when you beat Surface 2. (Cartoon at the end when the gaurds surround you.)
1D Train
2D Statue
3D Same thing as 3C
1E Sound Effects Only
2E Aztec when the Space Shuttle starts to count down.
3E Part of Theme from Frigate
1F Facility
2F Egypt
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800XXXFD 0001 Bottomless Magazine For Every Gun! (I made a cooler verion of this code where the num. of ammo was 69/420 I'll put it up later)
800XXXFF 0001
With this code, you can shoot any gun continuously with out reloading! This code works best
with All Guns. If you're working with 2x weapons, only the gun on the right will have a
bottomless magazine. I'm working on fixing this problem, and I'm also trying to make it work on
multi-player. You need to specify the level you want to play this code in,
by replacing the XXX with the following digits:
Dam - D37
Facility - B6B
Runway, 1st Surface, and Depot - D9B
1st Bunker, Silo - B43
Frigate - C6F
2nd Surface - E63
2nd Bunker - B43
Statue Park - C5B
Archives, Caverns, Cradle, and Egyptian Temple - CD3
Streets - D73
Train, Jungle, Control - C0B
Aztec - B07
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80030980 FFFF Level Override This allows you to do cool stuff like jump off dam with out beating the lvl instead you can chill at the bottom and look around
800D3751 FFFF Change of camera angle-(above and to the right) I haven't tested this code yet but if its what it sounds like you can have a third person view wich would rock
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8102B522 000X More players in Multiplayer Mode, but with only two controllers plugged in. (Max 4 players)
Replace X with:
2: for 2 players
3: for 3 players
4: for 4 players I only have 2 n64 controllers so when i'm hacking 3rd and 4th plyr codes i use this
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No Clipping Codes Directions:
Directions on using these codes, and what they do. 1) Enter the codes, exactly as they are here, in the order they are listed. Only use one of the 3 no clipping codes at a time. And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play! 2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together! Until you are transported farther away from your current position. Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent. Walk back to that area.. and walk around its edges and shoot the enemies through the walls. You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then you can shoot the enemies there. Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step! The only thing that stinks about this code, is that all the
Single-Player Codes :
Dam Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800D33ED 0050
880D33ED 0000
D0064F31 0030 2 No Clipping (Z-Coordinate)
800D33F5 0050
880D33F5 0000
Facility Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800B67ED 0050
880B67ED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800B67F5 0050
880B67F5 0000
Runway, Surface A & Depot Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800D97ED 0050
880D97ED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800D97F5 0050
880D97F5 0000
Bunker A, Bunker B & Silo Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800B3FED 0050
880B3FED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800B3FF5 0050
880B3FF5 0000
Frigate Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800C6BED 0050
880C6BED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800C6BF5 0050
880C6BF5 0000
Surface B Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800E5FED 0050
880E5FED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800E5FF5 0050
880E5FF5 0000
Statue Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800C57ED 0050
880C57ED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800C57F5 0050
880C57F5 0000
Archives, Cavern, Cradle & Eqyptian Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800CCFED 0050
880CCFED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800CCFF5 0050
880CCFF5 0000
Streets Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800D6FED 0050
880D6FED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800D6FF5 0050
880D6FF5 0000
Train, Jungle & Control Center Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800C07ED 0050
880C07ED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800C07F5 0050
880C07F5 0000
Aztec Level Codes
D0064F31 0030 No Clipping (X-Coordinate)
800B03ED 0050
880B03ED 0000
D0064F31 0030 No Clipping (Z-Coordinate)
800B03F5 0050
880B03F5 0000
Multi-Player Codes
Temple, Complex, Library, Basement & Stack Level Codes
D0064F31 0030 No Clipping (X-Coordinate) P1
800A77ED 0030
880A77ED 0000
D0064F31 0030 No Clipping (Z-Coordinate) P1
800A77F5 0030
880A77F5 0000
D0064F37 0030 No Clipping (X-Coordinate) P2
800AA26D 0030
880AA26D 0000
D0064F37 0030 No Clipping (Z-Coordinate) P2
800AA275 0030
880AA275 0000
D0064F3D 0030 No Clipping (X-Coordinate) P3
800ACCED 0030
880ACCED 0000
D0064F3D 0030 No Clipping (Z-Coordinate) P3
800ACCF5 0030
880ACCF5 0000
D0064F43 0030 No Clipping (X-Coordinate) P4
800AF76D 0030
880AF76D 0000
D0064F43 0030 No Clipping (Z-Coordinate) P4
800AF775 0030
880AF775 0000
Caves Level Codes
D0064F31 0030 No Clipping (X-Coordinate) P1
800D97ED 0030
880D97ED 0000
D0064F31 0030 No Clipping (Z-Coordinate) P1
800D97F5 0030
880D97F5 0000
D0064F37 0030 No Clipping (X-Coordinate) P2
800DC26D 0030
880DC26D 0000
D0064F37 0030 No Clipping (Z-Coordinate) P2
800DC275 0030
880DC275 0000
D0064F3D 0030 No Clipping (X-Coordinate) P3
800DECED 0030
880DECED 0000
D0064F3D 0030 No Clipping (Z-Coordinate) P3
800DECF5 0030
880DECF5 0000
D0064F43 0030 No Clipping (X-Coordinate) P4
800E176D 0030
880E176D 0000
D0064F43 0030 No Clipping (Z-Coordinate) P4
800E1775 0030
880E1775 0000
Facility Level Codes
D0064F31 0030 No Clipping (X-Coordinate) P1
800C7FED 0030
880C7FED 0000
D0064F31 0030 No Clipping (Z-Coordinate) P1
800C7FF5 0030
880C7FF5 0000
D0064F37 0030 No Clipping (X-Coordinate) P2
800CAA6D 0030
880CAA6D 0000
D0064F37 0030 No Clipping (Z-Coordinate) P2
800CAA75 0030
880CAA75 0000
D0064F3D 0030 No Clipping (X-Coordinate) P3
800CD4ED 0030
880CD4ED 0000
D0064F3D 0030 No Clipping (Z-Coordinate) P3
800CD4F5 0030
880CD4F5 0000
D0064F43 0030 No Clipping (X-Coordinate) P4
800CFF6D 0030
880CFF6D 0000
D0064F43 0030 No Clipping (Z-Coordinate) P4
800CFF75 0030
880CFF75 0000
Bunker Level Codes
D0064F31 0030 No Clipping (X-Coordinate) P1
800B8FED 0030
880B8FED 0000
D0064F31 0030 No Clipping (Z-Coordinate) P1
800B8FF5 0030
880B8FF5 0000
D0064F37 0030 No Clipping (X-Coordinate) P2
800BBA6D 0030
880BBA6D 0000
D0064F37 0030 No Clipping (Z-Coordinate) P2
800BBA75 0030
880BBA75 0000
D0064F3D 0030 No Clipping (X-Coordinate) P3
800BE4ED 0030
880BE4ED 0000
D0064F3D 0030 No Clipping (Z-Coordinate) P3
800BE4F5 0030
880BE4F5 0000
D0064F43 0030 No Clipping (X-Coordinate) P4
800C0F6D 0030
880C0F6D 0000
D0064F43 0030 No Clipping (Z-Coordinate) P4
800C0F75 0030
880C0F75 0000
Archives Level Codes
D0064F31 0030 No Clipping (X-Coordinate) P1
800CCFED 0030
880CCFED 0000
D0064F31 0030 No Clipping (Z-Coordinate) P1
800CCFF5 0030
880CCFF5 0000
D0064F37 0030 No Clipping (X-Coordinate) P2
800CFA6D 0030
880CFA6D 0000
D0064F37 0030 No Clipping (Z-Coordinate) P2
800CFA75 0030
880CFA75 0000
D0064F3D 0030 No Clipping (X-Coordinate) P3
800D24ED 0030
880D24ED 0000
D0064F3D 0030 No Clipping (Z-Coordinate) P3
800D24F5 0030
880D24F5 0000
D0064F43 0030 No Clipping (X-Coordinate) P4
800D4F6D 0030
880D4F6D 0000
D0064F43 0030 No Clipping (Z-Coordinate) P4
800D4F75 0030
880D4F75 0000
Caverns Level Codes
D0064F31 0030 No Clipping (X-Coordinate) P1
800C57ED 0030
880C57ED 0000
D0064F31 0030 No Clipping (Z-Coordinate) P1
800C57F5 0030
880C57F5 0000
D0064F37 0030 No Clipping (X-Coordinate) P2
800C826D 0030
880C826D 0000
D0064F37 0030 No Clipping (Z-Coordinate) P2
800C8275 0030
880C8275 0000
D0064F3D 0030 No Clipping (X-Coordinate) P3
800CACED 0030
880CACED 0000
D0064F3D 0030 No Clipping (Z-Coordinate) P3
800CACF5 0030
880CACF5 0000
D0064F43 0030 No Clipping (X-Coordinate) P4
800CD76D 0030
880CD76D 0000
D0064F43 0030 No Clipping (Z-Coordinate) P4
800CD775 0030
880CD775 0000
Egyptian Level Codes
D0064F31 0030 No Clipping (X-Coordinate) P1
800F27ED 0030
880F27ED 0000
D0064F31 0030 No Clipping (Z-Coordinate) P1
800F27F5 0030
880F27F5 0000
D0064F37 0030 No Clipping (X-Coordinate) P2
800F526D 0030
880F526D 0000
D0064F37 0030 No Clipping (Z-Coordinate) P2
800F5275 0030
880F5275 0000
D0064F3D 0030 No Clipping (X-Coordinate) P3
800F7CED 0030
880F7CED 0000
D0064F3D 0030 No Clipping (Z-Coordinate) P3
800F7CF5 0030
880F7CF5 0000
D0064F43 0030 No Clipping (X-Coordinate) P4
800FA76D 0030
880FA76D 0000
D0064F43 0030 No Clipping (Z-Coordinate) P4
800FA775 0030
880FA775 0000
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