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Revelations: The Demon Slayer


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ANTICIPATION RATING: 9.5
GRAPHICS: 8.0
PLAY CONTROL: 7.5
GAME DESIGN 10.0
SATISFACTION: 9.0
SOUND: 10.0
OVERALL: 9.0

Also see: Robopon

Revelations: The Demon Slayer is a game like Pokémon, but in the medieval times. Here's what Atlus, the publisher says:





Atlus Co., Ltd.
Atlus continues it's RPG tradition on the Game Boy Color
with Revelations: The Demon Slayer


--------------------------------------------------------------------------------

Irvine, CA – March 3, 1999 – The Atlus RPG tradition continues with the release of RevelationsÔ : The Demon Slayer on Game Boy ColorÔ. Known as Last Bible in Japan, this exciting and compact RPG integrates some of the most unique features found in Persona and the Megami Tensei series and now allows you to take your adventures on the road with you!

The story takes place on the 5th planet of a distant solar system. The people there look human but they have a unique ability to call upon a special power called "Gaia". Their ancestors created a life enhancing magical orb that would maintain peace throughout the land... However, there are those who oppose peace and would use the power of "Gaia" for evil purposes...

Sound familiar? Well, the similarities end there, as this title has been designed with the hard-core as well as the newly converted RPG fan in mind.

Key Features:

Talk to over 100 monsters and convince them to join your quest!
Using the unique Fusion system, create new and more powerful creatures to fight the forces of evil.
Challenge your friends with the Game Boy's Link Cable and take your most powerful monsters into battle and see who's the best!
Equip your warriors with over 100 types of weapons, armor, and magic.
Battery-backed memory saves up to three game files!
Atlus Co., Ltd. is the US branch of Atlus Co., Ltd. of Tokyo, Japan that has over 10 years experience in the video game industry and is one of the top publishers for console RPG's in the US. Atlus is a third-party licensee for Nintendo™, Sega™ and Sony™ game consoles.
End of Atlus's Content.

Here is what Nintendo of America says;



Revelations: The Demon Slayer

Atlus delivers a rich RPG where the most terrifying monster can become your best friend.

Based on the 5th planet of a distant solar system, Revelations: The Demon Slayer is a unique RPG that challenges players to convince over 100 monsters to join them in a fantastic quest against evil.

Human-like inhabitants of the remote planet use a mystical power called Gaia to support a magical orb that maintains peace throughout the land. Unfortunately, there are a few trouble makers who use the strength of Gaia for evil rather than good. It is up to the player to eliminate this growing threat, and to ensure that the planet's tranquility is not lost forever.

To reach your goal, you'll have to gather an army of allies by convincing monsters to join you along the way. There are over 100 different beasts waiting to be discovered, and the only way to get them to join your party is to talk to them.

Depending on how you answer a monster's questions, it will either attack or opt to join your party. Debating with a wild monster is no easy task, so you'll have to carefully determine the creature's disposition during your conversation.

Once you've convinced a monster to accompany you in your quest, it can be assigned to help during battles with less friendly monsters. Through a euphemistically titled process that Atlus calls "fusion," two monsters can be combined to form a more powerful creature. This process requires a great deal of experimentation, and is necessary for players who want to complete their roster of monsters.


Exploration plays a large role in Revelations. This area is one of the first caves found in the game
Players use their new friends to fight heated battles against computer opponents, and by using the Game Link Cable they can challenge other humans to see whose monsters are the most powerful. After choosing which creatures to participate in the fight, the beasts can be equipped with over 100 types of weapons, armor and magic.

Revelations: The Demon Slayer is backwards compatible with all pre-existing Game Boy units, and will be available this June.
End of Nntendo's Content.


You have 3 heroes. The chart below shows the rank of the heroes natural skills;

El Weapon/Armor Rank: 1 Spellcasting rank: 3 Negotiating Rank: 3 Speed Rank: 3
Kishe Weapon/Armor Rank: 2 Spellcasting rank: 2 Negotiating Rank: 2 Speed Rank: 2
Uranus Weapon/Armor Rank: 3 Spellcasting rank: 1 Negotiating Rank: 1 Speed Rank: 1

Monster List:
Spider
Lich
Sasori
Tanki
Harpy
Blob
Lalhun
Baku
Larun
Kimilias
Jabba (boss)
K-bee
Mammoth
Devil (boss)
Chimera
Kelpie
Banshee
Zord H
Gozui
Mezuiki
Owl
Crow
Atlas
Cancer
Golem
Vepel
Minautaur (boss)
Legba
Zord P
Fenir
Morgan (boss)
Needle
Creature
Sphinx
Nue
Bones
Mephist
Tsu
Jinn
Gomora
Fury
Diva
Ifrit
Nike
Durahan
Special Monsters: Get these by talking to them out of battle or complete a task
Orhtrus: Defeat him to rescue Triton and give Triton rune
Cerbero: In cave of Cerberus defeat him and talk to him out of battle
Solion: In Nova talk to the other Solion, Orthrus and Cerbero will automatically be combined
Dragon: (Zombie) Collect the 3 Dragon bones, go to Mt. of Sages and speak to Sages
Dragon: (Real Monster) With Zombie Dragon go to Cave of Petal and speak to Sages
Kirin: (Zombie) Collect the 3 Kirin Bones, go to Mt. of Sages and speak to Sages
Kirin: (Real Monster) With Zombie Kirin go to Cave of Petal and speak to Sages
Amon: (Zombie) Collect the 3 Amon bones, go to Mt. of Sages and speak to Sages
Amon (Real Monster) With Zombie Amon go to Cave of Petal and speak to Sages
Variel: Beat game then speak to him in Nest of Zord
Baal: Beat game then speak to him in Mt. Palo
Lucifer: Beat game then speak to him in Cave of Oasis
Michael: Beat game then speak to hooded man in Nova

TIPS: From September's Nintendo Power and Fantasy animie:

Shopping Around
Inside many towns, you may find a Weapon Shop, an Armory and an Item Shop. As you progress through the game, you will find ever more powerful weapons, armor and items at these stores. You will need to sell off your weaker items and purchase stronger ones to be any match for the tougher foes you'll later encounter.

Recruiting Monsters
Talk to monsters instead of fighting them right away. They might join your party. Different characters have varying success when chatting up monsters. Also, try using monsters to recruit other monsters for your party. Early in the game, recruiting monsters with Harpy and Tanki will be most successful.

The Best Battle Order
From the Sort Menu, use the Order option to switch the line-up of your six primary attackers. Put your toughest monsters at the top. Your opponents will tend to attack those at the top the most, which will leave your main characters (El, Kishe, and Uranus) safer near the bottom of the list.

Mastering Gaia
Your main characters will learn stronger Gaia spells as they travel farther, and monsters that you recruit later will also have stronger spells. You can get the best results by using certain spells against specific foes. For example, Blaze 2 has a strong effect on Jinn. Experiment for best effect.

Using Monster Fusion
Once you have the Combine spell, you'll be able to fuse two monsters into a new one. Examine all your monster combinations when you enter new monster territory. You might find great matches to help you overcome the tougher odds, and you might just create a super-powerful mutation by chance.

Developing Your Heroes
As your main heroes earn experience, you will earn points to assign to their attributes. Build up different attributes to bolster their natural powers. For example, since Uranus isn't so good with weapons, pump up her Speed so that she can cast a quick healing spell before the others go into battle.

The Battlefield Beyond
After you've roamed the world and defeated the ultimate evil, you can compete against other players in Vs. Mode. With a Game Link Cable, connect two Game Boys, each with its own Revelations Pak. Pit your monsters against your opponent's for five rounds of weapon-slashing and Gaia-slinging action.

Tips Submitted by Doubleeye
If you talk to the monsters in the shrines near petroglyph, they will tell you to find Lucifer in the Oasis and Baal at Mt Palo. They will join you after you beat the game. Michael is the hooded man in Nova. Get him after beating the game. They are all level 80-85. Near Cerberus' cave, there are 2 fairy caves with two magnetites inside. At the NorthWest corner of Lucifers island, there is a hidden cave wit alpha and omega equipment. They are really strong. All characters can equip them. Also after you beat the game, Variel is at the Nest of Zord waiting to join you.

Getting Dragon, Kirin and Amon . . . Submitted by Kenty21
To get Dragon, Kirin, and Amon, you must first find 3 bones of each character. One Dragon bone is located in the Tower of Magan, another in the Zord Castle, and the final is in the Sewers of Atlantis. One Kirin bone is located in Zord Nest, and the other two are located in Zord Castle. One Amon bone is located in the Cave of Cerubos, and the other two are found in Zord HQ. Updates on the exact locations will follow.

Monster Upgrade . . . Submitted by Kenty21
Make Better Monsters You can upgrade just about every monsterit . The best way to do that is to use Lich. Yep, 12 HP level one Lich. You will need to catch an Owl and Vepal (There are other ways of making Lich, but I found this to be the easiest) outside (and inside) the Tower of Magan. Then, choose the monster you want to make better and combine it with Lich. If your level is high enough, you'll get a killer monster in return!

Talk your way out of battles . . . Submitted by Kenty21
If you go into battle and you fight a monster you have in your party (he doesn't have to be summoned) and start to talk to it. The monster will walk away.



WALKTHROUGH
From September's Nintendo Power and Fantasy animie:

I. Beyond the Mountains
Monsters are wreaking havok in the area around your hometown, Moila. Fortunately, you're ready to begin your quest to become a Gaia Master. You must prove yourself around homeland, defeating a monster plot that stretches from Arrow to Mt. Palo. Only then will you be allowed to pass beyond the western mountains to continue your quest.

1. Leave the Town of Moila
At first you won't have strong armor or weapons. Spend some time battling random monsters in the area just outside Moila. Once you win enough money, you'll be able to better equip yourself before straying far from your hometown.

2. Find the Lete Water
Cross the southern desert to reach Oasis, where you can collect Lete Water on the dock. In the desert, don't shy away from monster battles. you must continue earning experience throughout your quest to suceed against stronger monsters later.

3. Break into Arrow
With the Lete Water, you must break the Gaia Barrier that blocks the entrance to the town of Arrow to the northwest of Oasis. In the town, you must defeat Jabba before you'll be able to explore Arrow. Before you leave, find the Medicine inside the town.

4. Cure Kishe
Go to Remlia and find the sick Gaia spellcaster, Kishe, who will get better and then join your party if you hand over the Medicine. If you renamed the "Friend" at the start of the game, you will see that name instead of "Kishe".

5. Save Zodia
Go to Mt. Palo and defeat the Devil to free an abducted local named Zodia, who will immediately depart. Then return to Remlia and get the Pass from the Orb guards. It allows you to pass through the West Shrine to cross the mountains.


II. Storming the Tower
The plot thickens once you cross the ocean to a southern continent. There you learn about the mysterious Hata and discover that the Priest of Ramuh has vanished into the Tower of Magan. After you build up your strength, you must battle through the well-protected tower and rescue the priest, Rafael.

1. Use the Shrine
Go to Meruha and upgrade your armor and shielding with a visit to the Armory, which stocks powerful armor and shields. Then go to the Shrine of Hynos that's to the south across the ocean.

2. Stop off in Jalawan
Visit Jalawan, near the Shrine of Hypnos, and check out what's in its Weapon Shop stock. Then go to the roof to speak with Hata, who has a unique view on monsters. This won't be the first time you'll meet Hata during your travels.

3. Rove Around Ramuh
Ramuh is a major town where you can prepare for some upcoming fights with visits to the local Inn and shops. Before you leave Ramuh, visit the Shrine of Ramuh to learn more about your next mission: to rescue the priest Rafael from the Tower of Magan.

4. Maul the Minotaur
Spend some time building up your experience and cash reserves near the Tower of Magan, where the random monsters are tougher, then enter the tower and fight your way up to the top floor. There, defeat the Minotaur to free Rafael.


III. Trouble in Tilmun
A mysterious race of monsters called Zord are infiltrating the countryside. You must defeat them to rescue Rafael's daughter, Uranus. After that quest, you must journey to Tilmun, where you'll discover that the Zord are trying to obtain the powerful Fire Staff protected by a priet's family.

1. Recieve the Sol Ring
After rescuing Rafael at the Tower of Magan, head back to the town of Ramuh. Enter the Shrine of Ramuh and collect the Sol Ring as your reward. This mystical ring allows you to speak with animals that you encounter on your travels.

2. Talk to the Animals
Go to Harappa, home of Uranus. If you speak with the animals, you will learn that she has been abducted by the powerful Zord monsters. If you renamed the "Heroine" at the start of the game, you will see that name instead of "Uranus".

3. Invade the Nest
The animals in Harappa will also give you the Black Key, which opens up the Nest of Zord on the northern continent. Go there and battle through to the final Zord who guards Uranus. Once it is defeated, Uranus will leave for Harappa.

4. Go back to Harappa
When you return to Harappa and talk to Uranus, she'll join your party. She is better than El and Kishe at monster recruiting and Gaia spellcasting, but she isn't as skilled at wielding weapons, atleast until you build up her strength.

5. Explore Tilmun
Go to Tilmun, where you will learn about problems in the house of the local priest. Go to the Weapon Shop to get the Arce Sword and learn that Zodia, the person you saved at Mt. Palo, has passed through on the way to the Mt. of Sages.

6. Speak to the Sages
Go to the nearby Mt. of Sages. If you have full sets of bones for Dragon, Kirin and Amon, the sages will give Zombie versions of those monsters for you. The final sage will give you the Emblem, left for you by Zodia, who has already departed.

7. Find Triton
Return to Tilmun. The priest and his wife will give you permission to take one of the family dolphins to a nearby island to find their son Triton. Once there, defeat the monster Orthrus, then talk to Triton to recieve the Fire Staff.

8. Return to Tilmun
Return to Tilmun again and talk to the priest's family. To thank you for finding Triton, they will give you permission to use another of the family dolphins. This one will carry you to another nearby island that hides the Zord Castle.


IV. Land of Conspiracy
Your quest to become a Gaia Master will become muddie after your encounter more Zords and eventually reach the northeast continent and the city of Atlantis. You'll discover that Rafael has been eliminated and that the Gaia Masters might be behind the deadly act. Soon, you won't know whom to trust anymore.

1. Crack the Castle
You can reach the Zord Castle by dolphin. You'll meet Zodia again, now allied with the Zord. You must defeat his companion, Morgan, before he will reveal secret details about a conspiracy. A bridge to the mainland will then appear outside.

2. Visit the Monster Nest
The bridge leads to part of the southern continent that you couldn't reach before. Go to the Monster Nest and speak with Hata and monsters to learn more about the conspiracy and the role that the city Atlantis plays in your mission.

3. Trade at Shrines
At the Monster Nest, you'll also learn about a "pleasant aroma" coming from the east. This refers to the Monster Shrines to the south and southeast. Visit them and trade any Magnetite you might have found in your travels for useful items.

4. Search for Secrets
Near the northern end of the mountains, search for a hidden Faerie Cave that contains some useful treasures, then find the Cave of Cerberus. There you will encounter the strong monster, Cerberus, that will join your party if you defeat it.

5. Cross the Ocean
Using a Shrine of Hynos to the west, cross to the northwest continent. In the city of Crotona, speak with a family to learn about Hilam in nearby Atlantis. Then visit a duck in the northwestern corner who has swallowed something unusual.

6. Explore Atlantis
The major city of Atlantis is full of weapons and items that you will want to buy. It's also full of conspiracy. Talk to Hilam then the priests and other locals to learn more. Enter the sewers to see the ugly underbelly of Atlantis.

7. Learn of an Abduction
The sewers contain useful items, but be sure to eventually head for the southwest exit, which leads behind Hilam's lab. There you will discover that Hilam has been abducted and taken to Dalo. Your source will give you the Jail Key.

V. The Ultimate Evil
You must release Hilam to get a flying Ark, which will make shorter work for your investigation. After you crush the Zord offense and figure out just where the Gaia Masters stand, you'll need to prepare for the final confrontation with the ultimate evil that is hidden deep within the conspiracy.

1. Rescue Hilam
Go to the town of Dalo, where you must use the Jail Key to release Hilam. He will return to Atlantis but will tell you to meet him there if you want him to build you an Ark. Before you leave Dalo, get the Bard Pass from a monster.

2. Order an Ark
Return to Atlantis and take Hilam up on his offer. He will send you to Crotona to fetch Ark-building Lapis. After you return to Hilam with the Lapis, he will tell you that he needs time to build the Ark and that you should return later.

3. Crush Zord HQ
Battle your party up to higher strength through random monster encounters before heading to Zord HQ, found in a northern cirlce of stones. After you break in with your Bard Pass, you'll face a fight with Zodia and the powerful Mephist.

4. Explore the Southwest
Pick up your Ark from Hilam and fly to the southwest continent. Enter the Cave of Petal, where any Zombies that you had created at the Mount of Sages will be brought back to life, making the Dragon, Kirin and Amon into much stronger monsters.

5. Visit Sacred Trees
On the southwest continent, enter both Shrines of Sages. In one, defeat Mephist again. In the other, recieve the ability to talk to plants, then fly the Ark to the Monster Nest and talk to the tree there to learn about the Light Dew. Now go to Ramuh and get the Light Dew from the tree there.

6. Enter Nova
Fly the Ark above an island in the center of the world. You will suddenly be teleported to Nova, where you'll learn more from Hata and the Goddess of Force. And, if you have Cerberus and Orthrus, they will be fused into supertough Solion.

7. Head for Terra
Fly to a clearing in the mountains on the northwest continent. Visit the Shrine of Monsters there to learn some final secrets. Finally, fly through the Petrolyph--if you're ready to fight the ultimate evil face to face.


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