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chapter 2


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11. Dorter Trade City
Objective: Defeat all enemies!
Enemy Units: Thief x2, Archer x2, Wizard x2
Difficulty Level: 2/5
Squads: 1, Max. 4

After telling the story of Ramza and Delita, you find out that the person who took the princess is indeed, Delita. You and the group head to Dorter Trade City only to be ambushed. This battle is very easy, as Gafgarion's and Agrias’s sword attacks are no match for the enemy. You should order your troops to attack enemies that aren’t being attack, or to finish off enemies who survived a sword attack. Kill off the two wizards first, and the rest of the battle will be easy.

12. Araguay Woods
Objective: Defeat all enemies! or Save Chocobo!
Enemy Units: Black Goblin x1, Goblin x5
Diffculty Level: 1/5
Squads: 1, Max. 4

Here is another easy battle. Again, the sword attacks will kill off the goblins. You should, however, kill the black goblin. The black goblin will attack the chocobo, and killing the black goblin will allow the chocobo to live. The chocobo won’t however will help in the battle too much, just going into the corner and healing himself or waiting for the battle to end.

This will become a random battle zone after completion.
Possible Enemies:
Goblins, Skeletons, Morbols, Panthers, Ghouls, Woodmen, Archers, and Ninjas.

13. Zirekile Falls
Objective: Save Princess Oveila!
Enemy Units: Gafgarion (Dark Knight) x1, Knight x5
Diffculty Level: 2-3/5
Squads: 1, Max. 4

Here is another cheap trick you can use to make the battle a “2” battle. De-equip Gafgarion of all of his weapons, armor, and abilities before this battle. He will be at around 80 HP, and can’t use his sword attacks. If you don’t do this, his sword attacks will now hurt you and he will gain life. The princess will cast MBarrier on herself at the beginning of the battle, and Agrias will protect her. Don’t expect too much help from her. After you kill Gafgarion and gain control of the bridge, the rest of the battle should be easy. To make up for the lack of help from Agrias, Delita will use his sword spells on the knights on the other side of the falls. His weapons and armor may be broken by the knights, so don’t let him attack the knights by himself. You can also use the bottom of the falls to get to the other side, but it is slower and the depth is high. If you go in a depth 2 square, you will be unable to act.

This will become a random battle zone after completion.
Possible Enemies:
Chocobos, Pisco Demons, Skeletons, Flotiballs, Cuars, Morbols, Bull Demons, Knights, Wizards, and Time Mages.

14. Zaland Fort City
Objective: Defeat all enemies! or Save Mustadio!
Enemy Units: Knight x2, Archer x2, Wizard x2
Diffculty Level: 3/5
Squads: 1, Max. 4

You can choose “I don’t want to get involved” to raise the party’s brave level by 5. Since this is a fort city, there is a huge wall defending the city. The narrow entrance will be the entryway for most units. Those with high jumping ability may be able to scale the wall however. Kill the wizards first as they will take advantage of the narrow entryway when your units enter the city. Mustadio may take critical damage or die, so make sure you have a priest with cure and shell/protect spells. His sniping skills such as Leg Aim (Don’t Move) and Arm Aim (Don’t Act) can help you enter the city. If he is weak he’ll stay out of the battle, but if he is healthy, his gun attacks are very helpful.

15. Bariaus Hill
Objective: Defeat all enemies!
Enemy Units: Knight x2, Summoner x2, Archer x2
Difficulty Level: 3/5
Squads: 1, Max. 4

This is your first staged battle with probably the most annoying magicians, the summoners. These mages have spells with a WIDE range which can ensnare most of your units in the firing range. The spells also do high damage. If Mustadio decides to use Arm Aim on a summoner, be thankful. The same goes for Agrias’ Stasis Sword attack, which may cause Stop on a unit. Have some of your units attack the knights and the archers on the main hill. Be careful not to clump up your units to avoid having many units hit by a summoner’s spell. After you kill the summoners, the knights and archers should fall easily. Have someone with phoenix down in the group as the archers and knights can finish off units hit by a summoner’s spell.

This will become a random battle zone after completion.
Possible Enemies:
Chocobos, Bull Demons, Bombs, Archers, Summoners, Thieves, Monks, Wizards, and Time Mages.

16. Zigolis Swamp
Objective: Defeat all enemies!
Enemy Units: Skeleton x2, Bone Snatch x1, Ghoul x2, Flotiball x1 or Morbol x1
Diffculty Level: 2/5
Squads: 1, Max. 5

If you haven’t fought ghouls before, here they are. Because everything is undead (except the Flotiball/Morbol) you can cast cure spells as harmful spells. I find this useful when a character who is fighting a skeleton or ghoul needs healing. Cast cure on the unit making sure that the firing range affects any undead enemies. Your character will gain HP, the undead enemy will lose HP. Mustadio may use his Seal Evil snipe ability which may petrify undead enemies. If one is petrified, they can’t take damage, but you don’t need to kill that enemy to finish the objective at hand. A word about the marshes. You can pass through them, just don’t stop in one. If you do, the unit stopped will gain the poison status which will take down their HP. Enemy units in the marsh won’t gain the poison however. One final word, if you don’t finish the battle before the red cloud above an undead enemy disappears, the enemy may come back to life (hey, they’re undead!). Be quick in killing everyone.

This will become a random battle zone after completion.
Possible Enemies:
Panthers, Skeletons, Bull Demons, Ghouls, Morbols, Cocatoris, Archers, Summoners, Time Mages, and Wizards.

17. Slums in Goug
Objective: Defeat all enemies!
Enemy Units: Thief x2, Archer x2, Summoner x2
Diffculty Level: 2-3/5
Squads: 1, Max. 5

Before the battle (the battle will start when you try to leave Goug), change a few members to Chemist class and equip them with Romanda Guns (bought from the Goug shop). Now click on the swamp and the battle will start. Use the Romanda Guns to your advantage. Let the chemist attack anyone in range, but as with the archer, they can’t attack enemies with 2 slots of them. Take down the summoners as they can cast Moogle which heals units over a long range. If Mustadio dies, don’t worry about reviving him. The chemists you put in the party will have the gun attacks. Watch out for the archers on the “east” side. They may suprise you if you don’t notice them. If you didn’t get guns, advance slowly, taking down the thieves who will most likely hinder you from attacking the summoners. After thieves, go for the summoners and then the archers. Mustadio will join the party, but will have forgotten his snipe attacks (which really sucks).

18. Bariaus Valley
Objective: Save Agrias!
Enemy Units: Knights x2, Archer x2, Wizards x2
Diffculty Level: 3/5
Squads: 2, Max. 3, 2

Mustadio is now controllable and may help in the battle, but he’s weak and may fall to the enemies if placed in the front line. Warning to the second squad, they will have to face a wizard and an archer. The archer’s bows may cast poison if it hits. Have someone with antidote in the second squad. After the second squad beats the wizard and archer, they should come and help the first squad. Agrias may stop units with her Stasis Sword, so if that happens, take full advantage of it and attack the stopped unit. But of course, take down the wizard. If you leave him alive, his spells will cause heavy damage in the group. If needed, you should have had Mustadio learn Leg Aim, which will stop enemies. This will most help against the knights who have only 1 square attacks.

This will become a random battle zone after completion.
Possible Enemies:
Bombs, Summoners, Archers, Chocobos, Wizards, Time Mages, Bull Demons, and Thieves.

19. Golgorand Execution Site
Objective: Defeat All Enemies!
Enemy Units: Gafgarion (Dark Knight), Knight x3, Archer x2, Time Mage x2
Diffculty Level: 4/5
Squads: 2, Max. 3, 2

Well, even if you took the Blood Sword from Gafgarion at the Falls, he has a new one, and it will hurt! Use Mustadio’s Arm Aim and Agrias’ Stasis Sword to Stop Gafgarion from using his sword. The time mages will cast slow and stop on your units so watch out for them. The archers and knights shouldn’t be much of the problem, but the knight attacks are powerful and they also have the broken Battle Skills. If you need more help, have a knight in your group break Gafgarion’s Blood Sword. Once it’s broken, he should fall easily and will teleport away like Wiegraf in Chapter 1. This battle will take you quite some time to finish, so plan your moves carefully.

NOTE: Before going to the next battle, prepare. The next two battles come right after each other, you only have a chance to save and work with the troops. You can’t get to the world map until you finish battle 21 or restart from a save before battle 20.

20. At the Gate of Lionel Castle
Objective: Defeat all enemies!
Enemy Units: Gafgarion (Dark Knight), Knight x3, Archer x2, Summoner x1
Diffculty Level: 5/5
Squads: 2, Max. 1, 4

This is the hardest battle in Chapter 2. Ramza has to fight Gafgarion alone, and the other group is ambushed by knights, archers, and a summoner who will cause trouble. Ramza should be a knight and at least have the weapon break skill available. If Ramza is able to break Gafgarion’s sword, that part of the battle will be much easier. If you need help, you can go to the switch on the wall where Ramza is to open the gate. The second squad can come and help defeat Gafgarion. If you don’t kill Gafgarion last, you get his crystal immediately killing him, but sadly, you only get HP/MP, but it is helpful before coming to the second battle. The summoner will cast a spell which will affect all the units in the second squad. Have Mustadio, and Agrias team up to kill him before the spell fires off. If it does, the second battle becomes much harder because the second group can be easily killed by the knights and archers. Have the group stay in their position, only moving to get in to attacking range. Again, Ramza can open the gate to help the second squad, but I don’t recommend it because if Gafgarion is still alive, he can now attack the second squad.

21. Inside Lionel Castle
Objective: Defeat Queklain!
Enemy Units: Queklain
Diffculty Level: 4/5
Squads: 1, Max. 5

This is a hard battle if you are not overly-powerful. You’ll have to face a zodiac monster, Queklain. I found him really easy. My chemist used a gun on Queklain, then my level 8 Wizard followed with a flare doing 450 damage on him. If you need help I can give some hints. Since Queklain is a zodiac monster, one thing that most zodiac monsters use is status anomaly spells. His spell, Nightmare, can cause units to go to sleep, or have a death sentence over their heads. Space characters as much as possible to prevent having many units affected by his magic. Queklain also is weak against Holy attacks, so use that to your advantage.





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