Chapter Forty Nine
The Roots Of Plant
After your characters descend into the facility beneath Plant, you
will notice that certain locked doors have the numbers one thru four
stenciled on them. To unlock and open these doors, you will need to have
Momo access the correct computer terminals for each door in the computer
control room(to the right of the ladder you entered the facility from).
In
order for Momo to access the computer terminals, you must have
previously
discovered the particular computer's password(note, upon entering the
computer control room, the computer that you currently need to access,
will be turned on with a red number showing on the screen. Once the
correct password has been entered, the number will turn from red to
green,
and the next computer you need to access will light up). The passwords
can
be found in the various rooms of the facility(note, the password to
computer number one does not need to be found, as when you access it
with
Momo, she guesses the password correctly). After opening the number one
marked doors(note, when a numbered door is unlocked, all doors marked
with
the same number will unlock as well, unless another computer is nearby.
Also, make note of the fact that there is a rest and save room behind
the
computer control room. To rest, inspect one of the beds, and you will be
asked if you would like to rest. After resting(you will be asked whether
or not you would like to save your progress in the game), make your way
to the room past the second number one marked door(there is a computer
with a number two on it's screen here as well). Once in this room,
proceed down the stairs at the lower right corner of it. They will lead
to a radiation filled room that you can enter, but only for brief
periods
of time(you will be brought back to the top of the stairs after about
fifteen seconds). In this radiation filled room, you will find another
plant bud sample, similar to Peco, in one of the garden terrariums(top
right of room). Inspect the plant bud to learn the password for the
computer to open the number two marked doors. After inspecting the plant
bud and learning the password for the computer terminal that controls
the
locks on the number two marked doors, return to the computer control
room(note, you cannot use the number two marked computer in the room
above the radiation filled room until you access the one marked number
two in the computer control room first) and have Momo access the number
two marked computer terminal. After Momo inputs the password(this
happens
automatically upon inspecting the computer terminal), the main number
two
marked door opens, and the terminal in the room above the radiation
filled room becomes usable. Make your way back to the computer terminal
in the room above the radiation filled room, and have Momo access the
terminal. Once she does, the door next to it will open. Enter the room
and you will find a steel box containing a piece of armor. After
receiving the armor, leave the room and proceed through the number two
marked door that Momo opened by accessing the computer terminal in the
computer control room. Once through the door, you will see another door
marked with a number two directly to your right. Proceed through this
door as well. This second door leads to a small thin blocked off area of
a room where all you can reach is a blue lever. Pull the lever to turn
the power on to the console terminals in the large part of the room you
are in(on the opposite side of the duct you are behind). After pulling
the lever, return to the previous room and descend the stairs in the
left
corner of the upper balcony that you are on(near the number three marked
computer terminal). Once down the stairs, you will be able to climb onto
the gray ducts that run above the lower rooms. Follow the ducts upwards
and you will find a memo on top of the machinery that the ducts lead to.
Read the memo(the memo says, "repair notes: Unit 3 out of order, adjust
pressure counter by +10), then return to where you first climbed onto
the
ducts(above the radiation filled room). Once back, enter the doorway
behind the crane, and you will find a room with more ducts that you can
climb onto, and a conveyor belt leading to an upper area. If you walk
around behind the ducts, you will find another memo on the ground in the
corner. Read the memo, and you will learn the password for the number
three marked computer terminal in the computer control room. After
reading the memo, climb onto the ducts that you are standing behind, and
follow them upwards to the right. At the end of this series of ducts,
you
will find the "Force" dragon gene. After receiving the Force dragon
gene,
return to the room where you found the last memo(the one that contained
the password). Once back, ride the conveyor belt to the upper area to
the
right, and exit through the door that is there. In the next room, you
will find a chest containing a more powerful weapon for Momo, and also
another conveyor belt. After receiving the weapon, ride the conveyor
belt
back to the main hallway of the facility. Once back in the main
hallway(the hall where you originally entered the facility), return to
the computer control room and have Momo access the number three marked
computer terminal. Once Momo accesses the terminal, the number three
marked door in the large room off the main hallway will open. Proceed
through the number three marked door that you just opened, and you will
enter the larger portion of the room where you turned on the power to
the
console terminals by way of flipping a lever earlier. After inspecting
the three lower chrysm pressure terminals(objects with green lit
screens), walk to the door at the rear of the room. Just as you approach
it, there is a loud rumbling and the door opens, gas then leaks into the
room you are in. Enter the now open door, and you will witness many
larvae climbing through a vent in the floor, and forming together into a
giant slug like creature. Once formed, the creature attacks your party.
After defeating the creature, return to the previous room(where the
terminals are) and make your way up the stairs to the left. At the top
of
the stairs, you will find a yellow book, two more console terminals, and
a chest containing a Wisdom Ring(Intelligence up). After receiving the
ring, read the yellow book(it tells you to align the terminals from
lowest to highest to find the next password. Note, don't forget to add
ten to the third terminal's readout, as the memo you found earlier told
you to) and inspect the two new terminals. After doing this, return to
the computer control room and have Momo access the number four marked
computer terminal. She will be given the following password
choices(note, there are two screens worth of selections):
First screen:
1-2-3-4-5
1-2-3-5-4
1-2-4-3-5
1-3-2-4-5
2-1-3-4-5
Other(go to next screen)
Second screen:
2-1-3-5-4
2-1-4-5-3
1-3-2-5-4
3-1-2-4-5
3-1-2-5-4
Other(go back to previous screen)
The correct password is 1-3-2-5-4, which is on the second selection
screen. After choosing the correct password, the door marked with the
number four will unlock and open(note, the door is after the halls
behind
the rest and save room). Proceed through the now unlocked door marked
with
the number four, and you will come to a balcony overlooking the room
with
the chrysm pressure terminals. Proceed across the duct in this room, and
descend the ladder on the other side(to the right). Once down the
ladder,
you will see Palet again. He flips a lever, and starts the large
generator behind him running. After a moment it stops. Your characters
then confront him about his activities. He seems nervous as he tries to
explain himself. At the end of his explanation(, he takes out a beaker, and drinks the chemicals from it. Soon afterwards, he is mutated into a giant mushroom type creature,
with an enormous two colored brain. You must then fight the creature. After defeating the creature that Palet became, your task will be to stop the generator. To do this, inspect the blue lever and choose to cut the switch. After stopping the generator, leave the facility by way of the ladder under the steel building(same way you entered it), and
return to Plant. From Plant, return to the world map, and you will
encounter another automatic camp scene, in which Momo decides to journey
East with your party.
Chapter Fifty
A Dysfunctional Family
After the camp scene, return to Wyndia Castle. Nina, Rei and your
main character will enter the castle grounds(no matter who you have in
your current party). Nina asks Rei to accompany her into the castle, and
also that your main character wait outside at the camp. With that, your
main character heads back to the world map, and you take control of Nina
and Rei. Proceed to the fountain at the right, and speak to the tall
teenager standing in the front. These are the same four children that
you had to find when Nina and your main character escaped from Wyndia Castle
long ago:
Bais, tall boy(leader)
Lang, fat boy
Wynn, tall girl
Lee, short girl(sitting)
Bais will ask you if you are up for a game of hide and seek. After
answering yes, he tells you that the four of them(teenagers) will hide
in various locations throughout the lands(could be anywhere), and that if
you find any of them, they will make it worth your while. After he explains
the challenge to you, you are asked if you need anymore hints. After
telling him that you don't need anymore hints, the four teenagers leave
to hide. If you find any of them, they will return to the fountain in
the lower level of the Wyndia Castle grounds(where you are now). After they
are found, if you talk to them at the fountain, they will offer you
their services as Masters(note, you must finish the present Wyndia Castle
scenario first, they will not become Masters until afterwards. You also
have to have found all four of them in order to use any of them as a
Master). The four teenagers can be found in the following
locations(note, you will have to wait until after you leave Wyndia Castle to begin
searching for three of the four of them):
Bais: Level B3 of the Dauna Mine
Lang: In the Royal Tomb beneath Wyndia Castle
Wynn: Behind a hut in Junk Town
Lee: Behind(waterside) wall leading to the bridge that connects
Eastern Wyndia to the Rhapala Region
Once the four teenagers have hidden, proceed to the main entrance to
Wyndia Castle(the door on the upper balcony). Once there, have Nina
speak to the guard in front of the door and you will be brought inside. After
speaking with the King about what happened in Plant, proceed upstairs
and talk to the Queen with Nina. After speaking with the Queen, who tells
you that she doesn't want you to go away anymore, proceed downstairs to the
floor above the kitchen(note, if you go to Nina's bedroom and have Rei
attempt to open her bureau, Nina gets embarrassed and stops him, as
there are ladies private things inside :) . Once downstairs, Nina suggests
going to the kitchen. At this point, Honey comes down the stairs, and Nina
decides to carry her for safekeeping. At this point walk up the stairs,
and you will be sent to the dining area, where Rei is given a passport,
and the King and Queen are sitting down to dinner. After a long argument
between Nina and her parents, Nina and Rei run off. They are stopped
from escaping by way of the main door, so they run back downstairs, Honey
leading the way. Rei wonders that if they can't make it to the balcony,
how will they get out of the castle. Honey then runs down to the
kitchen. Follow Honey to the kitchen level. In the kitchen, one of the chefs
tells you that Honey went downstairs to the wine cellar, so follow Honey's
lead and continue downstairs. Once in the wine cellar, you see Honey jump
down the ladder in the corner to the level below. Continue following Honey.
Once down the ladder, you see Honey trying desperately to smash open a
locked door. As Nina distracts the nearby guard, Rei picks the lock on
the door Honey is trying to open. Rei and Honey then run inside the
room. Inside the room is a teleportation device, and Honey knows the
navigation code needed to start it working. After Honey enters the navigation code
needed to start the portal drive(teleporter), it activates, and Honey
hurries into the transport field and escapes. Rei then goes back out the
door to get Nina, who is about to be swarmed by the Queen and her
guards. After a final attempt at making her mother understand why she needs to
continue the journey with your characters, Nina and Rei run into the
unlocked room and escape by way of the teleporter.
Chapter Fifty One
A Quick Getaway
Rei and Nina appear on another teleport pad, in a room where Honey
is waiting for them. Upon climbing up the ladder in the rear, you find that
this teleport room(where they came out) is directly beneath Durandal's
shack between the outer walls of Wyndia Castle.
Chapter Fifty Two
Beats Walking
Once you have escaped Wyndia Castle by way of the teleporter, you
can return to Wyndia Castle at any time by way of certain teleport pads. The
teleport pad in the basement of Wyndia Castle is "Relay Point B", and
all the teleports that are linked to it are now operational. If you return
to the teleport pad in the basement of Wyndia Castle, you can change the destination that you will appear in once you teleport from Relay Point
B, by resetting the controls on the portal drive(teleport) control
panel(the panel that Honey put the navigation code into) next to the teleporter.
Your choices(listed when you access the control panel) are:
Dauna Hills Region(basement of Emitai's house)
Yraall Region(house next to Mt. Levett)
Wyndia(basement of Durandal's shack)
Relay Point A(unavailable until later in the game)
Quit
Chapter Fifty Three
Back With Her Friends
Upon leaving Durandal's shack and returning to the world map, you
are sent to another automatic camp scene where Rei and Nina fill your
other party members in on what happened inside Wyndia Castle.
Chapter Fifty Four
Back Through The Eastern Checkpoint
After the camp scene, you are given the opportunity to re-choose
your current party members. After doing this, enter the checkpoint where the
bridge is that runs from Eastern Wyndia to the Rhapala Region. Once
inside, approach the guards at the entrance gate to the bridge. Talk to
them and they will let you cross the bridge(note, Lee is hiding behind
the gate to the left).
Chapter Fifty Five
Look Ma, No Hands
After crossing the bridge and entering the Rhapala Region, enter the
port town of Rhapala. Once in the port town, seek out Shadis at one of
the rear docks and speak to her. It seems that her and Beyd have had a
child since you have last seen them. As you are there, you witness Beyd
and Shadis' child take it's first steps.
Chapter Fifty Six
An Audience With Sudama
After speaking with Shadis, make your way to Urkan Tapa(note, you
must cross the temple at Mt. Zublo in order to reach it. You don't have
to go through Mt. Zublo itself, as the lava flow has stopped, allowing
you to cross at the top of the left hand path of steps) and bring Garr
in to speak with Sudama(the village elder). After Garr speaks with
Sudama, leave Urkan Tapa and proceed to Angel Tower to the Southeast.
Chapter Fifty Seven
Garr's Quest Begins
Once you arrive at Angel Tower(make sure you still have Garr in your
party), have Garr lead your party up the front stairs(note, the guards
will only allow you to pass if Garr is leading the party). At the top of
the tower, Garr, one of the last of the guardians, prays to the gods.
The sky grows dark, and Garr is told that in order to speak to god, he must
first resurrect Deis(the girl sealed beneath the energy pyramid in the
chamber below the tower). The way to do this can be found by journeying
to see another of the guardians, guardian Gaist. In a flash, everything
returns to normal. Garr knows what must be done, he must resurrect Deis,
and to do so, he must seek out guardian Gaist. After Garr is finished
telling your party members of what they now face, leave Angel Tower and
return to the world map.
Chapter Fifty Eight
Information
Once back on the world map, enter Urkan Tapa and have Garr speak
with Sudama again. Sudama gives you information about Gaist. After learning
about guardian Gaist, leave Urkan Tapa and return to the world map.
Chapter Fifty Nine
High Tide
On the world map, make your way Southwest, and follow the path that
runs along the shore of the Southern sea. After a bit of walking(the
path leads back into the Rhapala Region), you will come to an area known as
the Tidal Caves. The Tidal Caves are a series of caves that are
affected by the high and low tides of the sea. Enter the Tidal Caves and walk
past the fishman who is sitting on the ground next to a cave entrance, eating
his lunch. As soon as you pass the fishman, the ground begins to rumble.
This rumbling is the tide going out. Make your way through the
caves(note, whenever you hear this rumbling, it is the tide going in or out.
Depending on the tide, there will be chests in various sections of the caves that
you will be able to reach). When the tide is in, you will be able to use rafts to explore different sections of the caves that you would
otherwise not be able to reach. To gain access to the raft, use your main
character's special action(sword swipe) to cut the rope and lower the
section of the dock that leads to it(the raft). In order to proceed
through the caves, the tide must be out, as you will need to enter the
lower caves, and these caves are below sea level when the tide is in.
Once you have successfully made your way through the caves, and have
exited back onto the shore, you will find the "Gross" dragon gene. After
receiving the Gross dragon gene, leave the Tidal Caves, and return to
the world map.
Chapter Sixty
A Fitting End For A Guardian
Once back on the world map, continue South, and at the end of the
path you will find the village of Cliff. With Garr in your current party,
enter the village of Cliff and make your way into the cave at the
Western end of the second tier. Upon entering this cave, you will meet
Gaist. After Garr discusses reviving Deis with him, Gaist asks to have
a word with your main character. At this point, Garr and your other
party member leave the cave so that Gaist will be able to speak to you
privately. Once Gaist has spoken to you, leave his cave and speak to
Garr, who is standing on the path just outside. Garr tells you that you
have been chosen to battle Gaist. You are then asked if you will accept
this challenge. After answering yes, return to Gaist's cave and speak
with him. He will ask you if you are ready to challenge him. After
answering yes, Gaist tells you to step into the center of the two flames
at the exit hallway to his cave. Once you step between the two
flames(note, you must be directly in the center of them), they emit
energy which surrounds Gaist. Your battle against Gaist then
begins(The 2 center flames heal Gaist during combat. Destroy them first). Gaist,
with his dying breath, he tells you what you need to know about
Deis(that with his death the seal at Angel Tower can now be broken). Your other
two party members then enter the cave. Garr goes to his fellow guardian's
side, and before your eyes, Gaist turns to ash. Inspect the ashes to
receive Gaist's spear, the Beast Spear. The Beast Spear is extremely
powerful, but the power comes at a price, as the user loses a small
amount of HP every battle turn that the Beast Spear is equipped(note,
only Garr can use the Beast Spear). At this point, make your way out of
Cliff and return to the world map. |