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Legend of Legaia Part 5
Part 5 of the Legend of Legaia Walkthrough


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Uru Mais / Seru-Kai (Noaru Valley) :
====================================
Items : Life Water, Triumph Armor, Magic Fruit, Healing Berry, Magic Water.
---------------------------------------------------------------------------
Just go to the top of the shrine and watch the sequence and you'll be at
Seru-Kai World (Noaru Valley). Go up to the first intersection. Go to the
right to pick up Life Water. Go back and head to the left. At the next inter-
section, go to the south to pick up Triumph Armor before head to the north.
At the next intersection, go to the lower right to get Magic Fruit. Take the
upper right path after you got the treasure to the next intersection. Take
the upper right path to get Healing Berry. Go back and take the left path.
At the next intersection, take the upper right path to the next intersection.
Take the upper left path to get Magic Water.Go back and take the upper right
path. Save your game and proceed to the north to the great genesis tree. You
will then fight Songi for the last time. His Chaos Flare can do 1500+ damage
to a single character. While his regular attack in the begining can do around
2700+ if he hit successfully (but later on when his HP getting lower, his
regular attack become more and more weak). His Genocidal Cannon can do 2000+
damage to all. When you beat Songi, his seru will seperate from him and he's
gone for good. After a sequence where Hari come and give power to the great
genesis tree and you Ra-Seru is power up, you'll be at Mt. Rikuroa. Check the
genesis tree nearby to get Ra-Seru Terra magic. Also check secret Ra-Seru
magic section to pick up some new powerful magic before head to the last
stage. When you finish, head back to Rim Elm. You might want to stop by at
Hunter's Spring to recover your HP and MP before enter Rim Elm.

Rim Elm / Juggernaut (Bio Lab) :
================================
Items : Ra-Seru Armor, Ra-Seru Robe, Ra-Seru Plate, Crimson Book, Ra-Seru
Seal, Ra-Seru Plume, Ra-Seru Helmet, Ra-Seru Boot, Life Armband,
Ra-Seru Shoes, Miracle Water, Mettle Goblet, Ra-Seru Thongs, Ra-Seru
Club, Magic Armband, Ra-Seru Fangs, Ra-Seru Blade.
-------------------------------------------------------------------------
Go north from Rim Elm entrance. After the sequence, the Ra-Seru will open
a path through Juggernaut. Enter it from Juggernaut mouth. Just follow the
path down and enter another area. Go down, and enter another area. Just
follow the path and you will end up at the first intersection. Go to the
right to pick up Ra-Seru Armor. Go back and head to the north. Go left at the
next intersection to pick up Ra-Seru Robe. Then go to the right and follow
the path. Pick up the Ra-Seru Plate on your way before you enter the next
area. Follow thw path to the next area. Go straight and dive into the rapids
fron the sorta branch. Take the Crimson Book nearby where you are after you
getting out from the rapids. Enter the next area, and follow the path to the
next area. Follow the path to the next intersection. Go south and dive into
the rapids. Pick up Ra-Seru Seal when you get out of the rapids. After getting
the treasure, go dive again into the rapids. When you're out of the rapids, go
down and go to the right. There will be a branch on your right side that you
can use to dive into the rapids. Press left while in the rapids to go to the
left path and pick up Ra-Seru Plume. After that go dive again and when you get
out of the rapids, go down and head to the right. Jump again on the same spot,
but this time press right in the rapids to go to the right and pick up Ra-Seru
Helmet. When you get out of the rapids, go down and then right all the way.
Save your game before proceed to the next area. Jump from one place to another,
and follow the path until you reach another intersection. Go north to get Lost
Grail, and go back and head to the left. Talk to Maya and pick up Ra-Seru Boot
in the chest near Maya before you proceed to the north. Follow the path and
talk to Mei and she will give you Life Armband (I think she will give you Mei's
pendant if you don't get the pendant at the begining). At the next intersection,
after talking to Mei, go to the left to pick up Ra-Seru Shoes. Go back and head
north. Follow the path to the north and pass the elder. At the next intersec-
tion, go north and talk to Val. He will give you Miracle Water. Go back and
head to the left and follow thw path to the next area. At the next area before
you pick up Ra-Seru Thongs in the chest, check the big red cell wall on your
right to get Mettle Goble (It's the first big red cell wall on the right when
you're going north to pick up the chest). Pick up Ra-Seru Thongs on your way
before enter the next area. Follow the path to the next area. Follow the path
until you reach the next intersection. Go to the right first to get Ra-Seru
Club. Go back and head to the south. At the next intersection, go to the left
to get Magic Armband. Go back and head to the south. At the next intersection,
go to the right to pick up Ra-Seru Fangs. Go back and head to the north. At the
next intersection, go to the right to get Ra-Seru Blade. Go back and go to the
left to next area. Go down and save your game. Step on the brown thing on the
north and south. Step it to make it flat and hurry to the next one before the
first one grow again. Go north to trigger the event before the final fight with
Cort. Everytime he use Ultra Charge, use spirit next turn because next turn he
will cast Final Crisis which cause 2800+ damage to all. His Doomsday do damage
around 2200+ damage to all. Use your point card here and spend all of your point
(hopefully you got plenty of point). Equip everyone with Spirit Talisman and one
of your character be equipped with Light Talisman (just in case). Use your
Ra-Seru Magic for max damage and use your miracle arts after he hit you with
Final Crisis. You can steal Evil Medallion from Cort (you won't get it unless
you steal it). Just stay healthy and this battle is a piece of cake. After you
beat Cort, there will be a sequence where your Ra-Seru will seperate from you
and use all their remaining power to recover Rim Elm and Cort (he become a
baby).
You then will start at the genesis tree and Dr. Usha will come and ask you a
question. Depending on what answer you choose, the ending might different. Here
is a brief of what you got from the answer :
- To thank the people who helped me
Everyone is waiting for your return. Before you leave town, everyone will
stand near the entrance and say goodbye to you.
- To see the Mist-free world
Mei will join you in your adventure, and before you leave town, everyone
will stand near the entance and say goodbye to you and Mei.
- To tell Noa my true felling
Noa is running away with Baby Cort and (for the punishment) Mei will mary
with Ixis. When you wanna leave town, Mei will stand next to Ixis along
with others to say goodbye to you.
- To train at Biron Monastery
Ixis will threat you that he will take Mei if you go practice for too long.
Maya and Mei won't be at the entrance saying goodbye to you.
I think they really need to make a better ending here. The ending is not good.
Moreover, there is no ending theme (only instrument). There is a fishy thing
at the end when they show you all your stat of the game. Like how many win,
how many knockout, how many monster you fight, how many times you escape, etc.
Looks like some secret to me, but I can't find the answer yet. Anybody has a
guess???


==============================================================================
II. Art Moves and Combos
==============================================================================

To be able execute the art move you need to get enough AP first. Notice that
I still said that Miracle need 99 AP while others said just 90. It is just 90,
but if you execute it when your AP below 99, it won't work (that's why I still
said 99). Thus, do not misunderstand this ! For Super Art, you CAN'T put any
command after it (you can put it before it), if not...it won't work. For the
combos, you can link the arts with less command. For example, you can use 5
commands, you can link two 3 commands art, such as Hyper Elbow and Power Punch.
Hyper Elbow need LRL, and Power Punch LLD. Notice that the last command for the
Hyper Elbow similar to the first command of Power Punch. Thus, you do not need
to press it twice. Just do this sequence LRLLD and you will get two combo art
with less command. Another Example is Cross-Kick + PK Combo. Notice that the
last 2 commands of the Cross-Kick are similar to the first two in PK Combo.
Thus, you can combine both with just 6 commands (while in regular, you need 8).
Here is the sequence DDDUUL. It's pretty useful in the begining when you have
not learn Supert Art. In my next combo section, I will only put the short link
like that instead of use the complete sequence. Of course, some art can't be
link without the full sequence. For example Power Punch and Somersault. You'll
need 6 commands to combine them. I will only put up to 6 commands combos. Why?
First it would take alot of space to do all the combos (the size would be
twice). Second, you'll be able tu use Super Art when you can execute 7 commands
(so I figure it out that you might not need any combos at this time). Finally,
if you still crazy enough to use regular combo instead of the super art or
miracle....I don't want to spoil your fun to create your own combo. However,
if there is a high demand (if many people email me to ask for the complete
list of the combos), I will post it (I have to if you want to). For the command
coloum, L = Left, R = Right, U = Up, D = Down.

Vahn Art Moves :
------------------------------------------------------------------------------
Command Type Name of the move AP Require
------------------------------------------------------------------------------
RDLULURDL Miracle Vahn's Craze 99
UDRLLDUUL Super Rolling Combo 66
UDUUUDU Super Tri-Somersault 60
DRUDLLD Super Maximum Blow 54
LRLLDRU Super Fire Tackle 54
DRUDUDL Super Power Slash 54
RDLDL Hyper Burning Flare 40
RRDL Hyper Fire Blow 32
RRL Hyper Tornado Flame 24
DUUU Normal Cyclone 24
UUDD Normal Hurricane 24
DUUL Normal PK Combo 24
UDRL Normal Spin Combo 24
LRUL Normal Pyro Pummel 24
DDDU Normal Cross-Kick 24
LLD Normal Power Punch 18
UDL Normal Slash Kick 18
UDU Normal Somersault 18
DRU Normal Charging Scorch 18
LRL Normal Hyper Elbow 18
------------------------------------------------------------------------------

Vahn's Combos :
------------------------------------------------------------------------------
Command Description AP Require
------------------------------------------------------------------------------
LRLRL Hyper Elbow + Hyper Elbow 36
LRLLD Hyper Elbow + Power Punch 36
DRUDU Charging Scorch + Somersault 36
DRUDL Charging Scorch + Slash Kick 36
UDUDU Somersault + Somersault 36
UDUDL Somersault + Slash Kick 36
UDLRL Slash Kick + Hyper Elbow 36
UDLLD Slash Kick + Power Punch 36
LLDRU Power Punch + Charging Scorch 36
RRLRL* Tornado Flame + Hyper Elbow 42
RRLLD* Tornado Flame + Power Punch 42
DDDUDU Cross-Kick + Somersault 42
DDDUDL Cross-Kick + Slash Kick 42
LRULRL Pyro Pummel + Hyper Elbow 42
LRULLD Pyro Pummel + Power Punch 42
UDRLRL Spin Combo + Hyper Elbow 42
UDRLLD Spin Combo + Power Punch 42
DUULRL PK Combo + Hyper Elbow 42
DUULLD PK Combo + Power Punch 42
UUDDRU Hurricane + Charging Scorch 42
DUUUDU Cyclone + Somersault 42
DUUUDL Cyclone + Slash Kick 42
DDDUUL Cross-Kick + PK Combo 48
DDDUUU Cross-Kick + Cyclone 48
UUDDDU Hurricane + Cross-Kick 48
DUUUDD Cyclone + Hurricane 48
RRLRUL* Tornado Flame + Pyro Pummel 48
RRDLRL** Fire Blow + Hyper Elbow 50
RRDLLD** Fire Blow + Power Punch 50
------------------------------------------------------------------------------
* -> you need to get Tornado Flame first
** -> you need to get Fire Blow first


Noa Art Moves :
------------------------------------------------------------------------------
Command Type Name of the move AP Require
------------------------------------------------------------------------------
LURDULUDR Miracle Noa's Ark 99
RRUUDUDLR Super Love You 72
RRLRRLUUU Super Super Tempest 60
DDDUUUDU Super Triple Lizard 66
UDUUUDD Super Dragon Fangs 54
UULDRDR Super Super Javelin 48
LUUUUDR Hyper Hurricane Kick 56
LLRLR Hyper Vulture Blade 40
LLRR Hyper Frost Breath 32
RRLUUU Normal Tempest Break 36
UULDR Normal Rushing Gale 30
DUDLR Normal Tough Love 30
DUUU Normal Swan Driver 24
DDDU Normal Bird Step 24
RRLR Normal Dolphin Attack 24
RRUU Normal Mirage Lancer 24
RLD Normal Blizzard Bash 18
RDR Normal Sonic Javelin 18
UDD Normal Acrobatic Blitz 18
UDU Normal Lizard Tail 18
------------------------------------------------------------------------------

Noa's Combos :
------------------------------------------------------------------------------
Command Description AP Require
------------------------------------------------------------------------------
UDUDU Lizard Tail + Lizard Tail 36
UDUDD Lizard Tail + Acrobatic Blitz 36
RDRDR Sonic Javelin + Sonic Javelin 36
RDRLD Sonic Javelin + Blizzard Bash 36
UDDDU Acrobatic Blitz + Bird Step 42
UDDUUU Acrobatic Blitz + Swan Driver 42
RDRRUU Sonic Javelin + Mirage Lancer 42
RDRRLR Sonic Javelin + Dolphin Attack 42
RLDDDU Blizzard Bash + Birf Step 42
RLDUUU Blizzard Bash + Swan Driver 42
DDDUUU Bird Step + Swan Driver 48
UDUDLR Lizard Tail + Tough Love 48
LLRRDR* Frost Breath + Sonic Javelin 50
LLRRLD* Frost Breath + Blizzard Bash 50
LLRRUU* Frost Breath + Mirage Lancer 56
LLRRLR* Frost Breath + Dolphin Attack 56
------------------------------------------------------------------------------
* -> you need to get Frost Breath


Gala Art Moves :
------------------------------------------------------------------------------
Command Type Name of the move AP Require
------------------------------------------------------------------------------
RRDUDUDLL Miracle Biron Rage 99
LRLULLRUL Super Neo Static Raising 66
DULUULDD Super Heaven's Drop 60
UDDULRL Super Back Punch X3 54
DULUUDD Super Super Ironhead 54
LRDULUU Super Rushing Crush 54
RRLLL Hyper Explosive Fist 40
RRUL Hyper Lightning Storm 32
RRL Hyper Thunder Punch 24
LURDL Normal Bull Horns 30
ULDRL Normal Electro Trash 30
LLRUL Normal Neo Raising 30
ULDD Normal Black Rain 24
DDUU Normal Side Kick 24
LUU Normal Head-Splitter 18
LUL Normal Guillotine 18
LRL Normal Back Punch 18
UDD Normal Ironhead 18
LRD Normal Battering Ram 18
DUL Normal Flying Knee Attack 18
------------------------------------------------------------------------------


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