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Einhänder Part 2
Part 2 of the Einhänder Walkthrough


  NEW! Poetry and Doll Maker with Galleries!     [Learn About Our Ecommerce]
Graphics Gallery!

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::: Kenne deinen Feind ::::::::::::::::::::::::::::::::::::::::::::::::::::
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And now, for your reading pleasure, is a (currently incomplete) list of
the enemy forces you'll be up against. For more information about the
bosses, see the "Boss Tactics" section. I've attempted to put the regular
enemies more or less in order of appearence. The word(s) in paranthesis
after the name is my attempt at an English translation. If I've got the
translation wrong, blame this crappy paperback Langenscheidt German-English
dictionary I've got over here. Anyway, all this info comes from the Gallery
pictures, and unfortunatly there are either a few enemies not pictured, or
I overlooked them somehow. So if an enemy is missing (like the Level 6
swarmers), that's why.

* Level 1 *

Mini-boss: SPJ-15 "Greif" (Griffin)
Boss: SPKB-03 "Drache" (Dragon)
[Note: The instruction manual refers to this boss as "The Brute".]

1) PW-104b "Schabe" (Cockroach)
- The yellow and green police ships that show up in droves. See the
"Die Schabe" section for details on how to play as this ship.

2) PT-08 "Uhu" (Eagle Owl)
- The first of many Gunpod carrying ships in this level. It has no
front armour, and is easy to destroy.

3) PT-08s "Uhu" (Eagle Owl)
- Same as above, but with front armour. (Notice that the instruction
manual calls these "Enforcers".)

4) PT-08rs "Fledermaus" (Bat)
- If you don't get Secret Bonus 3, you'll run into one of these.
It's identical to the PT-08s, except it has a saucer on top
instead of a Gunpod.

5) PA-09 Angler
- If you do get Secret Bonus 3, the secret path will be full of
these. They carry Gunpods, but it's difficult to collect them.
I've been told using a Cannon on them makes the Gunpods easier to
grab, but I've not tried that yet.

* Level 2 *

Mini-boss: SKP-04 "Garnele" (Shrimp)
Boss: PGZ/L-03 "Spinne" (Spider)

1) KP-05g "Schnecke" (Snail)
- The Gunpod-carrying hovercraft-looking things.

2) KH-09 "Drohne" (Drone)
- The small cylindrical pea-shooters.

3) PGZ/G-12 "Trilobit" (Trilobite?)
- The train cars that you fly over for most of the level.

4) PKB-07a "Star" (Starling)
- The Gunpod-carring walkers.

5) PGZ/A-03 "Kaefer" (Beetle)
- The train cars after the mini-boss with the radar and control
towers.

6) PA-11b "Libelle" (Dragonfly)
- If you play on Hard, Spinne will launch these at you if you
destroy a set of weapon arms.

* Level 3 *

Mini-boss: SPKB-08 "Gecko"
Boss: PR-01 "Gustav"

1) SP-01 "Sacktraeger" (Sack carrier?)
- The ships that drop down from above with the searchlights and Wasp
Gunpod.

2) KP-02b "Dackel" (Dachshund)
- The smaller Gunpod carriers that come in trios.

3) KH-18 "Muschel2" (Mussel)
- The heavily armoured saucer shaped Gunpod carriers.

4) KA-04 "Natter" (Viper)
- Wall mounted claws during the second half of the level.

5) KH-16 "Floh" (Flea)
- The enemies that are launched from the big huge hovering thing
after the mini-boss fight.

* Level 4 *

Mini-boss: EU-46 "Salamander"
Boss: SPKB-04 "Sturmvogel" (Stormbird)

1) KH-17 "Schwalbe" (Swallow)
- The little yellow ships that swarm the beginning of the level.

2) KB-02 "Qualle" (Jellyfish)
- The Gunpod-carrying buoys.

3) PT-06 "Kolibri" (Hummingbird)
- The larger green ships that first appear just before Salamander.
Sometimes they carry Gunpods.

4) KH-13 "Loewe" (Lion)
- The red ships from the second half.

5) PKB-11d "Parzival" (Perhaps named after one of King Arthur's Knights
named "Percival" or "Parzival"?)
- The humanoid mech that slides down the ramp. Destroy it for Secret
Bonus 2.

6) VP-16d "Vampir" (Vampire)
- The hoverbikes that attack when Sturmvogel leaves the screen.

* Level 5 *

Mini-boss: SPKB-06 "Ausf A Gestell" (?)
Boss: SPKB-07 "Ausf D Duerer" (Possibly named after the German engraver
Albrecht Duerer?)

1) KH-14 "Zikade" (Cicada)
- The small enemies that swarm this level.

2) PT-09 "Storch" (Stork)
- The larger ships that launch missiles, and sometimes launch a
Gunpod-carrying doodad at you.

3) PKB-07e "Jagdstar" (Apparently a Shooting Starling, as opposed to the
regular Starlings from Level 2.)
- The dual-cannon walkers from the beginning of the level.

4) PKB-07c "Panzerstar" (Armoured Starling)
- The Gunpod-carrying walkers from the second half of the level.

5) KP-07a "Alligator"
- The huge-laser firing ships.

6) KP-07a "Alligator2"
- Same as above, although red. Shoot for Secret Bonus 3.

* Level 6 *

Boss: SS-01 "Schwarzgeist" (Black Ghost)

* Level 7 *

Boss: HYPERION UCS Mk.X II

1) EOS UFG Mk.IX
- These ships are Astraea clones, except they have a laser instead
of a normal machine gun, and can use it whether or not they have
Gunpods attached. They come equipped with a variety of Gunpods,
but except for the Juno all are rather common. Want to play as
one? Check out the "Fighters" section.

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Performing certain tasks in this game will net you Secret Bonuses.
There are three to be had in each level. Earning them earns you extra
points, improves your Secrets rating. They are also instrumental in getting
the Schabe ship.
In the Japanese version of Einhander, there is a "Free" difficulty
setting. If you get all three Secret Bonuses in one level, you will be able
to stage select that level in the Free setting. However, this mode has
apparently been removed from the US version, or the method of accessing it
has changed. (See "Miscellaneous Junk" for more details).

Anyway, here are the requirements for getting these secret bonuses.

* Level 1 *

1) Quite simple: when you first enter the commercial district, shoot down
all the neon signs.

2) Shoot down all the grey Uhus (the ships that carry Gunpods) at the
beginning of the level. You have to nail them as quickly as possible. If
you don't see a red Uhu with a wasp fly by as you pass the "Leben?
Fallen?" sign, you've messed up this bonus. After getting Bonus 1, you
should be attacked by two more red ones: one carrying a Riot and the
other carrying a Wasp. Shoot them both down.

3) When you reach the huge blue robot Mini-boss, beat him by destroying his
lower portion.

* Level 2 *

1) At the beginning of the level, destroy all the Gunpod-carrying ships. A
red one should appear; blast it.

2 + 3) At two points during this level, you the screen will stop scrolling
while you're attacked by Gunpods that rise from the train. Keep shooting
the Gunpods. Do _NOT_ shoot the control tower thingy with the radar
dish. Keep blasting at the Gunpods until you get the bonus. (Takes about
8 or 9, IIRC)

* Level 3 *

1) Before the mini-boss, destroy all of the saucer-shaped weapon carriers.
A red one will then appear. Destroy it for the bonus.

2) During the mini-boss fight, green Gunpod carriers and red Reflector
trucks will show up. Destroy these until you get the bonus. (Requires a
combined total of around 8, I think.)

3) Just after the mini-boss, some big huge thing will show up at the top of
the screen. Destroy it, then quickly destroy all the garbage it spews.
The Blade works wonders here, and it just so happens that a few of the
Nattern here carry them. A Vulcan or Juno can help as well. Unless you
have the Schabe, where almost anything that fires foward works
(especially the Wasp :). A Flash will also be awarded.

* Level 4 *

1) When the submarine shows up, destroy the hull (not the controlling
tower). The tower will then launch. Destroy it (and quickly, before it
starts spewing shots all over the place). A Juno will be awarded.

2) When you get to the second section, take the lowest route possible until
you reach the elevator. After the elevator, keep going on the path you
are on. You should reach a PKB-11d Parzival (humanoid-type mech) sliding
down the ramp on its bum; blast it for the bonus.

3) Just before the end, destroy the girders on the ground for the bonus. If
you got the bonus above, there will be an enemy at this point. Don't
destroy it entirely, but disable it so it crashes into the girders.
Easiest 100000 points in the game, probably, unless you have to do it
the hard way. If so, nail it with a Juno or Hedgehog set to bottom, or a
top mounted Grenade.

* Level 5 *

1) When you fly over the wall, just before the "mini"-boss, there will be a
series of bars that rise and fall. Destroy them for the bonus.

2) If you're playing as something other than the Schabe, grab the Grenade
before you face the Mini-boss, because it will make this a lot easier.
To get the bonus, you must knock down the boss four times. To accomplish
this, you have to destroy one of its "weak points". Here is a partial
list of parts that cause an instant knock down:

a) Arm Armour: When this boss fires the screen-filling shots, you can
hit one of its arms (left or right). If you can destroy the armour
protecting either arm, the boss will fall over, and lob a box at
you.

b) Arms: After blowing off the armour, destroying the arms themselves
will also result in a knockdown.

c) Hands: These are incredibly easy to destroy. When the boss jumps into
the background, avoid plasma shots and such, and try to end up on the
right side of the screen before it jumps at you and tries to swat
you. Back up a bit to get out of the way, and when it lands, you can
fly right up to the hand and blast it off. And if you blow one off,
the boss sometimes jumps back into the background again (after
lobbing a box) and does this again. Blow off the other hand for
another KO!

d) Head: There are two sections to the head armour, and blowing off
either results in a knockdown. Knocking off the head, however, kills
the boss and you don't get the Bonus. :)

3) Towards the end of the level, 3 laser ships will appear in the
background. One of them is red. If you have a Wasp, you can nail it now.
If you don't have one, fear not. The formation will attack later on, so
blast it then.

* Level 6 *

1) After you have eliminated one of the thrusters, little pods will show up
from time to time. Every now and then they'll release an enemy; every
now and then the enemy will be red. Shoot it.

2) Blast three of the above mentioned pods.

3) When you get to the boss, every so often a section will raise up from
the top. Destroy it. Then, after defeating the boss, a jellyfish-like
thing will attack you. Destroy it for the bonus.

* Level 7 *

All) Three red fighters will show up at various times during this level.
Nail them.

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Here are some descriptions of the bosses and mini-bosses in the game,
and some tips on how to beat them. And, if all else fails, there's always
the Solarstriker method: just survive and the boss will leave/die. You'll
get a "Timeout" for your boss repulse time, and receive no bonus points.

M = Mini-boss B = Main Boss

* Level 1 *

M) SPJ-15 "Greif": If you're looking for a quick kill, aim for the head.
Simple but effective. Blasting its lower section for the Secret Bonus is
a bit more difficult, since it takes more hits than the head. Having an
downward-angled weapon such as the Flash helps immensly. Otherwise, stay
still until it stops jumping around and fires at you. Move to avoid the
shots and blast at the bottom section. The instant it moves, stop
firing, or else you'll hit the head. Also, if you are playing on Hard,
watch out, because it will mosey on over to the left side of the screen
from time to time.

B) SPKB-03 "Drache": Aim for the body section where the arm/head thing
joins the rest of it and blast with everything you've got. After you
have destroyed that section, seperating the head, aim for the red area.
If you do not succeed in destroying it, and it grows the head that
shoots the purple laser, aim for the head to completely destroy it.

Zach's Normal Mode Record: 0'07"

* Level 2 *

M) SKP-04 "Garnele": Keep destroying parts of it until is completely
destroyed. The weak point is in the front, just above the claws. If it
starts spazzing out, head up; it's about to charge. If it stiffens up,
it's about to do a jumping attack. In either case, just stay in the
upper left corner. Watch out for the shooting claws; destroy them if you
can.

B) PGZ/L03 "Spinne": Blast at the "head" in the middle section. If you
cannot destroy the boss before it starts attacking, then take out the
huge weapon arms. Then start blasting the "head" again. On Hard, watch
out for the fleet of fighters that it will launch after you destroy a
set of weapon arms. Also on Hard, after you destroy the second set of
weapon arms, the second set like to launch missiles and stuff at you,
while you're dodging fighters from behind and blue "donuts" from the
front. You can fly through the center of the "donuts" without damage.

Zach's Normal Mode Record: 0'07"

* Level 3 *

M) SPKB-08 "Gecko": When you first get to this boss, just aim for the
center lasers. Destroy them quickly, or it will fire a criss-crossing
laser not unlike the red/blue R-Type laser. If you see the yellow
trucks, watch out for this. Try to get it to aim high or low, then get
out of the way. Then, when it changes attack patterns, try not to cause
too much damage until you have gotten the Secret Bonus. After that, or
if you do not care about the Bonus, aim low. Its weak point is the green
area that is protected by its legs. This is easily accomplished with the
Blade Gunpod, if you use the fireball-motion to extend it (see Gunpod
section for more details). Also, always destroy the red Reflector trucks
ASAP, or the mini-boss will fire a laser attack that severly limits your
room to move, while continuing its green laser attacks. If you have to
deal with this laser, head for the opposite side of the screen
(vertically speaking) from the truck, and move toward the truck as the
laser fires.

B) PR-01 "Gustav": Aim for the head; watch out for the fists. If you have a
powerful weapon (even a Schabe with a Lv. 3 Cannon qualifies, if you are
on Easy), do not worry much about the "yo-yos" that it will launch; just
blast them back or destroy them altogther. Unless you're pinned on one
side of the screen, in which case you avoid them altogether. Watch out
for the rush it sometimes makes at you. Also, a hatch may open on its
back which will launch homing missiles. If you see it coming, fly behind
the boss. The missiles will hit the boss, doing some damage for you.

* Level 4 *

M) EU-46 "Salamander": As this boss swims, watch out for the mines it
launches in the air. When they land in the water, head up. The mines
will explode in the water, which can take you down. Your targets are the
head and the black thingy. Try to blast off the head ASAP, so you can
cause critical damage to it while it's still swimming, which is a lot
easier. When it jumps out of the water and hangs on to the pipe, it will
try three attacks: whipping you with its tail or knocking you out of the
sky with one arm. It will swing one arm around twice, then aim for you
on the third swing. Watch out also for the homing missiles and the blue
plasma blast. If you have a normal ship, try to get the Juno (Secret
Bonus 1) before this battle.

B) SPKB-04 "Sturmvogel": After you destroy this boss's shield, it will get
armor installed from somewhere. When that happens, just aim for the
top/front of it. From time to time this boss will leave and some
hover-bike type things with Gunpods will arrive. Take them if you need
them. Most of this boss's attacks are easily avoided, such as the small
missiles and the arcing thingies, but if it starts launching those large
homing missiles, watch out! The only consistent method I've found to
avoid that attack is to destroy the Sturmvogel before it can launch it.

Zach's Normal Mode Record: 0'18"

* Level 5 *

M) SPKB-06 "Ausf A Gestell": This "Mini"-boss is a true bastard. His weak
point is his head, but you're not always in a position to hit it there.
Aim for whatever you can. The first two green boxes contain Wasps; get
them if you can. When he jumps into the background, avoid his plasma
shots by flying in a circular pattern. Watch out for the spinning disks
on the ground. When they explode, they send up a large geyser of flame.
When he jumps and swats at you from the background, you're in a good
position to blast off his hands, provided you avoid the swat. Good luck!
You'll need it. (See the "Secret Bonus" section for more tips on
fighting this boss.)

Every time you knock down this boss (see "Secret Bonus" section for more
details), a box will fall that contains a Gunpod. Here is a listing of
the weapons you can get:

First KO: Wasp
Second KO: Wasp
Third KO: Riot
Fourth KO: Flash
Fifth KO: Cannon
Sixth KO: Blade
Seventh KO: Spreader
Eighth KO: Hedgehog

B) SPKB-07 "Ausf D Duerer": This boss can be a bugger too. The head, as
usual, is your main target. If you can, destroy his Cannon and Vulcan
weapons. When his head glows blue, watch out for the triangles that
appear. They will fire shots at you. When he turns around, he'll launch
missiles out of his backside that will come raining down on you. And be
careful for the screen-filling yellow laser. Try to remember a safe spot
on the screen to head to when he fires it. Or if you are caught
off-guard, remember you have until the yellow lines widen before they
actually cause damage. Finally, he too has a rush attack, so head or
the other side of the screen when he tries it.

* Level 6 *

M) This stage has no mini-boss, but I'll use this space to describe your
objective. Your mission, should you chose to accept it, is to knock out
two launching thrusters from a gigantic spacecraft. Your target is a
little above where the thruster is attached to the craft itself. You
have about two mintues and 30 seconds to knock them both out. All the
while, pesky little enemies will be on your butt the whole time.

Timeout: You get the "second ending".



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