About this Site
Create your own website today!
Update your website
Vote for this Site
Visit My Chat Room
Message Board
Statistics
Refer This Site
To A Friend
Home

Information
About myself
Updates
Chronotrigger pictures
Magus pic
Ayla pic
Chrono pic
Cyrus pic
Chronotrigger codes
Chronotrigger codes
Chronotrigger codes continued
Cool stuff
Vote on my pole
Search my site
Gamegenie codes
Chronotrigger gamegenie codes
Continued chronotrigger ggc
Polls
Chronotrigger polls
Suggestion Polls
Change my sites appearance
Should I add a dbz section
Serveys
Participate in my servey
Dbz bios
Goku
Dragonballz
Dbz intro
Walkthroughs
Boss walkthroughs
Continued boss walkthrough
Game walkthrough
Continued game walkthrough
Weapons list
Armor list
Items alya can steal
Items in sealed chests
Technique list
Item list
Accessory list
Tab location list
List of endings






  NEW! Poetry and Doll Maker with Galleries!     [Learn About Our Ecommerce]
Graphics Gallery!

Chrono Trigger! Here is a list of all bosses in Chrono Trigger, and how to beat them.



1. Yakra (600 AD, Cathedral) Use X-Strike and Flame Toss on him, stopping to heal yourself with tonics or Frog's Slurp when your HP gets low. He will occasionally counterattack after you attack him. This will hit all members of your party for a decent amount of damage. Beware his needle attack, as it does a lot of damage. Heal right after it. He has 920 hit points, gives 50 experience, 5 tech points, and 600 Gold.

2. Dragon Tank (1000 AD, Guardia Castle) The Dragon Tank has three parts: the Head, the main body, and the Grinder (wheel). The Head repairs damage to the body. It also contains a shield that prevents damage by lightning and fire. Take out the head first if you want to even think about defeating the tank. The head will use a flame attack on you, doing moderate damage. The Grinder will run over you, doing a lot of damage. The Body will either use missiles on you (doing moderate damage) or a laser beam, doing high damage. Destroy the head with your weapons, then attack both the Grinder and the body with Flame Toss and Slash. When your HP gets low, use tonics. The Head has 600 HP. The Grinder has 208 HP. The Body has about 266 HP. For defeating it you get 40 exp., 5 tech points, 500 G.

3. Guardian and Bits (2300 AD, Arris Dome) First, kill off both bits with your weapons. Then concentrate your attack on the main body with your strongest techs. Heal when your HP gets too low, with Aura Beam. The body will regenerate the bits after a time. Repeat the process until you have beaten the body. Each Bit has approximately 200 HP. The Guardian has approximately 1200 HP. For defeating it you get 300 experience, 5 tech points, 1000 G.

4. R Series (2300 AD, Factory Ruins) There are six Robots in all. Your best bet is to use area effect spells to do as much maximum damage as possible. You will only have two people in your party to fight them, so they might be tough if you aren't at a high enough level. Their regular attacks are fairly weak, but they have a few special attacks which are somewhat powerful. They have a version of monster toss, which will hurt both of your people for a decent bit of damage, and when there is only one Robot left, it will use some kind of bomb on you that does a lot of damage. Though Marle might have healed the party, have Lucca with you. Cyclone works well against them, as two cyclones can take out three of them in two attacks, while Lucca makes Flame Tosses on two or three robots at a time, or heals the party with tonics. Each Robot has 150 HP. For beating them, you get 480 Experience, 6 tech points, 600 G.

5. Heckran (1000 AD, Heckran Cave) Magic is the only thing that will hurt him, so wear a MagicScarf. When he says "Go ahead and try to attack me" do not attack him, as he will use a nasty counterattack spell that will do major damage to all of your people. When it says "brief counterattack break" then give him everything you've got: Fire, Ice and Lightning. When he says "Yes Indeed" he will nail one of your characters with a major damage attack. Heal him with Marle. Heckran has approximately 2100 HP. For defeating Heckran, you get 250 experience, 10 tech points, 1500 Gold.

6. Zombor (600 AD, Zenan Bridge) Use Ice Magic or regular attacks on the top section. When the top section dies, it casts MP Buster on you, which will take all of the MP away from the person who killed it. Use Lightning Magic, Fire Magic, or regular attacks on the bottom section. Its' regular attack isn't too bad, but it will sometimes do an earthquake which will hit all of your party for a fair amount of damage. Be sure to heal after that with Marle. The top section has 960 HP The bottom section has about 800 HP. For defeating Zombor, you get 350 experience, 10 tech points, 1500 Gold.

7. Masa and Mune (600 AD, Denadoro Mts.) At first, Masa and Mune seem like innocent children, that is until they turn into monsters and attack you. Your first step is to have Lucca cast Hypno Wave on the two. Now you should attack one of them and make sure the other stays asleep. Attack with your weapons. You only need to defeat one of them to win the battle. They have 1000 HP each. For defeating them, you get 400 experience, 4 tech points, and 400 Gold. Then, it says "Apart, Masa and Mune are powerless." and then you realize the battle is not over. The game says "With Masa's bravery, and Mune's knowledge! Two become one!" Now they turn into big and ugly. Hit this guy with your best attacks and magic. All of his attacks are fairly strong, so beware and keep your HP up with Aura Beam. When it says that he is storing tornado energy, use Crono's Slash attack on him to neutralize it. He may also attack with a Slash attack of his own, doing decent damage to two people in your party. The second form of Masa and Mune has 3600 HP. For defeating him, you get 500 Experience, 10 tech points, 1500 Gold. Masa and Mune then separate, and you get the broken Masamune.

8. Nizbel (65,000,000 BC, Reptite's Lair) As for regular dinosaurs, use Lightning on this guy. Then nail it with everything you have. When it says "releases electrocution energy" he is gonna zap you. This will do an extreme amount of damage, in the upper one hundred range. After that, heal your party with Robo's Heal Beam, for example. You will need to hit him with lightning again. His earthquake attack will do about 40+ points of damage to him. Nizbel has approximately 4200 HP. For defeating him, you get 500 experience, 10 tech points, and no gold or items. If you use Charm on him, you get a Third Eye.

9. Slash (600 AD, Magus' Castle) Like most of the bosses in Magus' Castle, Slash has multiple forms. His first form is rather weak. Use a combination of magic and regular attack on him. His "attack attack attack" move does about 80 points of damage to one character, so make sure your HP is up. You know you have won when he uses an attack that hits the entire party for about 50 damage. The first form has about 3300 HP. He will then grab his sword from the wall, and begin to attack you with his Slash technique. This will hit either one, two, or all three members of your party for about 60 damage. Make sure to heal often with Frog or tonics. His "Yes indeed" attack will do over 100 points of damage to you, and is quite powerful. Heal right after that. Slash has 5200 HP. For defeating Slash, you get 500 experience, 10 tech points, 1500 Gold. You also get the Slasher 1 Sword for winning.

10. Flea (600 AD, Magus' Castle) Flea also has two forms. The first form is rather wimpy however, and doesn't take much to kill. The only real thing it does is steal all of the MP of one of your characters. So make Lucca kill it, since the real Flea is "weak" against weapon attacks, not against Lucca's magic. Then you attack the real Flea. This form is much more powerful than the first. X-Strike works pretty well against it, as well as just regular attacks, and Crono's Spincut works rather well too. Make Lucca use her gun. Flea will use Chaos attacks, Sleep attacks, and Poison attacks against you. Make sure to bring Heals with you to counteract their effects. The Stare will get one of your party to attack the rest of your party, injuring everyone badly. Heal with Frog or tonics to heal the party. Flea has about 4120 HP. For defeating Flea, you get 500 experience, 10 tech points, 1000 Gold and a Magic Tab.

11. Ozzie (600 AD, Magus' Castle) Ozzie puts up a protective barrier so that you can't hurt him. So don't even try to hit him, or he will just counterattack you. Instead, hit the winches that are next to him. This is all you need to do to win the battle. After you've hit them all, Ozzie will fall through the floor, and you will win. For defeating Ozzie, you get nothing.

12. Magus (600 AD, Magus' Castle) Magus is one of the toughest bosses to beat if you don't know what you are doing. You need to pay attention to what magic he is using against you. That is the barrier he has up at the moment. It is best to have a varied party so you can hit him with whatever magic he is using against you: Frog, Crono and Lucca (and if you can manage it, try to have learnt Delta Storm triple tech before). Have Frog attack with the Masamune when Magus's barrier isn't water-magic. This will help lower his defenses, and help prevent him from casting certain spells on you. He will also use Dark Matter, his strongest spell which will do 200+ points of damage to the whole party. There will come a time during the battle when Frog seems to be doing significantly more damage with his attacks. When this happens, hit him with your best physical attacks and/or with Delta Storm, and he will not counterattack. This is a sign that he is weakening. Magus has 6666 HP. For defeating Magus, you get 1500 experience, 15 tech points, 3000 Gold.

13. Nizbel II (65,000,000 BC, Tyrano Lair) Nizbel II is every bit a pain to beat as the original Nizbel. His charge attack will do a fair amount of damage to everyone in your party. Use Lightning on him to decrease his defense. Rock Throw works well against him. Again, he will discharge the lightning energy, and it will do a lot of damage. Heal with Robo's Heal Beam right after it. Nizbel II has approximately 7000 HP. For defeating Nizbel II, you get 880 Experience, and 15 tech points. If you use Charm on him, you get a Third Eye.

14. Black Tyrano and Azala (65,000,000 BC, Tyrano Lair) This is the final showdown in the battle between the cavepeople and the reptites. Your first job is to defeat Azala. Regular attacks, Lightning and Fire magic seem to work well on her. Azala will use several attacks that do moderate damage, while the Tyrano will either shoot fire at you for moderate damage, or "eat" one person for some major damage in the 200 range. Azala has 2700 HP, and when Azala dies, the Azala Break spell will reduce your HP by a small amount. Now, heal your characters with Robo's Heal Beam and wait until it says "Removes def, and is storing pwr." Now attack the Tyrano with your best techs. Cat Attack works very well on it, and Fire and Lightning magic both are ok. Spincut works better than Lightning though. When it counts down to 0, it will blast you with a powerful fire attack. Heal then. It has 10,500 HP. For defeating them, you get 1800 Experience, and 25 tech points. If you use Charm on them, you get a PowerTab and a MagicTab.

15. Golem (12,000 BC, Zeal Palace) This is one of the tougher bosses in the game because of the Iron Orb attack it can do. This will reduce one characters life by half. Since his physical counterattacks are really tough, the best way to defeat him is to use magic on him. Alternate different kinds of spells on it, and he won't have time to attack you. Or, if you must use any kind of physical attack use Rock Throw, as it does major damage to him. But be sure to hit him with any kind of magic (his counterattacks against Fire are quite weak) immediately afterwards. The Golem has 7000 HP. For defeating the Golem, you get 1000 Experience, 35 tech points, 2000 Gold. If you use Charm on it, you get a MagicTab.

16. Sir Krawlie (2300 AD, Sewer System) Although this guy barely counts as a boss, I'm including him in the list. If you go after him earlier in the game, he can be fairly tough to beat. But later in the game, he is just a wimp. Nail him with your best attacks, but watch out for his 1 HP move. Krawlie has 500 HP. For defeating Sir Krawlie, you get 100 Experience, 5 tech points, 500 Gold.

17. Blue Beast, Red Beast, and Mud Imp (12,000 BC, Beast's Nest) These guys have a lot of HP, but aren't too tough. For the Red Beast, use Ice Magic on it. For the Blue Beast, use Fire Magic on it. Beat the tar of the Mud Imp with physical attacks. The Red Beast has 5000 HP. The Blue Beast has 5000 HP. The Mud Imp has 1200 HP. Leave the Imp for last. But if you cannot beat the Mud Imp, it will run away. For defeating them, you get 600 experience, 16 tech points, 1600 gold. But if you manage to get them all, you get 954 experience, 26 tech points, 2600 Gold. If you use Charm on them, you get a SpeedTab, a MermaidCap and an Elixir.

18. Giga Gaia (12,000 BC, Mt. Woe) The secret to beating Giga Gaia is defeating the hands. Once you defeat the hands, you have a clear opportunity to beat the tar out of the main body before it regenerates the hands. When it has its hands though, it will use dual attacks on you. It will attack you with Shadow and Fire magic, so if you have the colored armors, now is the time to use them. It is best to have your party wear a Black Mail, a Red Mail, and a Red Vest. That way, someone is always being healed by the attacks, and you don't have to worry much about your HP for the battle. Delta Force works very nicely against Giga Gaia, but if you can manage to have these techs, use Luminaire, Flare and Shock. Each hand has approximately 2000 HP. The main body has 9500 HP. For defeating Giga Gaia, you get 3000 Experience, 30 tech points, 3000 Gold. If you use Charm on the body, you get a SpeedTab.

19. Dalton (12,000 BC, Zeal Palace) Dalton will use the Iron Orb attack, which will drop your HP by half. Heal then. Nail this guy with your best magic attacks, and he is fairly easy to beat. He has 3500 HP. When you defeat him, he will use a weird attack that will damage the entire party. For defeating him, you get 1000 Experience, 30 tech points, 2500 Gold. If you use Charm on him, you get a PowerMeal.

20. Golem Twins (12,000 BC, Ocean Palace) These guys can be tough. They are similar to regular Golems, but having two of them makes things even tougher. You should have Luminaire and Flare by now, so use that on them. If you need, heal with Robo's Heal Beam or tonics. It works rather well. Each Golem has 10,000 HP. For defeating them, you get 2000 Experience, 70 tech points, 4000 Gold. If you use Charm on them, you get 2 MagicTabs.

21. Lavos (12,000 BC, Ocean Palace) Although you aren't supposed to win the battle against Lavos, I'm counting it as a boss, as you can kill it by using the New Game Plus. You will fight the outer core, and it will be much more powerful than fighting it at the end of the game like normal. The attacks will do more damage to you, and will be done more frequently. His "Destruction rains from the Heavens!" attack is really powerful. Heal with Robo right after each of these. You should be able to kill it with Luminaire, Flare and Shock. When you defeat the outer shell, you can refer to the end of this document for the Inner Core of Lavos. The outer Shell should have about 10,000 HP.

22. Golem Boss (12,000 BC, Blackbird) This guy isn't that tough. He doesn't attack you at all. He is afraid of heights, so if you can't beat him on your own, he'll run away after a while. The Golem Boss has 15,000 HP. For defeating him, you get 2500 Experience, 40 tech points, 2000 Gold.

23. Dalton Plus (12,000 BC, Blackbird) It's time to finish the fight with this "king". He will use the Iron Orb attack on you, and a weaker form of the Golem's physical attack also. Dalton has 3500 HP. For defeating Dalton, you get 2500 Experience, 40 tech points, 2000 Gold. If you use Charm on him, you get a PowerMeal.

24. Lavos Spawn (2300 AD, Death Peak) The spawn has two parts to it - a "head" and a "body". Attack the head, or else you won't do any damage to it. Magic and physical attacks work best. But try to avoid hitting the outer shell, or else it will use the needle attack on you. Use Frog's Leap Slash, Robo's Uzzi Punch and Ayla's Triple Kick. It has 4000 HP. There are a total of three of these on Death Peak. For defeating the Lavos Spawn, you get 747 experience points, 120 tech points, 500 Gold and an Elixir.

25. Son of Sun (2300 AD, Sun Palace) There is a very easy way to defeat this boss. First, you need the right armor. The Red Mail, the Red Vest, and the Ruby Armor are a must. Don't even think about it without them. If you have Magus, have him cast Black Hole on it, and two of the flames will disappear. After that, cast any level 2 spell, and see which flame does not counterattack. Now hit that flame. When it does the roulette, just cast another level 2 spell on it. Do not bother to try to attack the center, as you cannot hurt it that way. Whenever you hit the correct flame, the center will take about 215 damage no matter how much or little you do to the outer flame. The Son of Sun has about 2100 HP. For defeating the Son of Sun, you get 3800 experience, 40 tech points, 2000 Gold. If you use Charm on it, you get a Black Mail.

26. Flea Plus (600 AD, Ozzie's Fort) This version of Flea is no different from the original version of Flea. In fact, she is weaker than the first version of Flea you fought. Flea has less than 3000 HP. Just bash her with whatever your favorite technique is. He doesn't put up much of a fight. For defeating her, you get 2000 experience points, 20 tech points, 2000 Gold.

27. Super Slash (600 AD, Ozzie's Fort) This version of Slash is not much different from his other version either. Bash Slash with your favorite technique, or weapons. He has about 2500 HP. For defeating him, you get 2000 Experience, 20 tech points, 2000 gold.

28. Great Ozzie, Super Slash and Flea Plus (600 AD, Ozzie's Fort) Try to concentrate on one person at a time, and watch out for their triple tech, as it can be quite nasty. The best way is to attack the Great Ozzie himself with single techniques like Triple Kick, Uzzi Punch, Confuse, Mega Bomb... so there's only one counterattack each time you attack. When he dies, the others die, too. Super Slash has 4000 HP, Flea Plus has 4000 HP, and Great Ozzie has 6000 HP. For defeating just Slash and Ozzie, you get 5000 experience, 50 tech points, 3000 Gold. For defeating them all, you get 7500 Experience, 80 tech points, 4000 Gold. If you use Charm on them, you get an Ozzie Pants, a Slasher 2 and a Flea Vest.

29. Great Ozzie (600 AD, Ozzie's Fort) This is the last stand of Ozzie. He's a wimp as usual. Just attack the level near him, and this time, you will fall down the hole. Go back up, and he will pretty much defeat himself. Since you don't actually defeat him, you don't get anything for your battle. If you use Charm on him, you get a second Ozzie Pants.

30. Rust Tyrano (600 AD, Giant's Claw) This guy is just like the first Tyrano you fought, only stronger. Again, Red Mail, Red Vest, and Ruby Armor are a must if you want to survive the battle. Also, bring Ayla to steal from the boss if you can. This guy can take a lot of damage, so be ready for a long battle. Luminaire is a good spell to have, as well as Flare and Triple Kick. Again, he will count down from 5 and blast you with Fire Magic. This guy is not meant to be tough, but he does have a lot of HP. In fact, the Rust Tyrano has 25,000 HP. For defeating the Rust Tyrano, you get 3800 Experience, 40 Tech points, and 2000 Gold. You can get the Rainbow Shell after you defeat it. If you use Charm on it, you get a Red Mail.

31. Yakra XIII (1000 AD, Guardia Castle) This guy is a lot like his predecessor. He does use chaos a lot, so be prepared if you can. Blast him with your best stuff. Have Marle, Lucca and Ayla. Charm him to get a White Mail, and then attack him with Antipode 3 and Triple Kick. Yakra has a earthquake attack that will do a decent amount of damage to you. The Needle 13 attack will do a lot of damage to you. When you beat him, he will hit you with one more needle attack. Yakra XIII has 18,000 HP. For defeating Yakra, you get 3500 Experience, 40 tech points, 2000 Gold, and 1 MegaElixir. If you use Charm on him, you get a White mail. Notes,sorry I couldn't finish the boss walkthrough the reason was that I didn't have enough space.

Joseph Poehlein
Boonville Indiana 47601
USA

joepoeisme@cs.com I also have a myspace profile.....http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=19345380


Sign Guestbook

View Guestbook

Domain Lookup
         www..
Get www.yourdomainofchoice.com for your site with services!




.

 
Any WordAll WordsExact Phrase
This SiteAll Sites
Visitors: 01895
Page Updated Tue Feb 19, 2008 4:19am EST