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HERO DECKS


HEROS REVENGE DECK


Cards-75
Main:
Goku lvl.1
Goku lvl.2
Goku lvl.3
Goku lvl.4 (either one one P1 or P4)
Allies:
Krillin 1-2
Tien 1-2
Yamcha 1-2
Piccolo 1-2
Gohan 1-2

DragonBalls 2,3,5

Combat Cards
2 Ally's Sacrifice
3 Mother's Touch
1 Chiaotzu's Physical Defense

Physical Combat Cards
2 Hidden Power Level
2 Goku's Surprise Attack
2 Tien's Physical Attack
2 Blue Round Throw
2 Goku's Physical Attack
1 Blue Foreward Foot Sweep
1 Red Back Kick
2 Red Round Kick
1 Goku's Attack (BK promo)
2 Black Side Kick
2 Saiyan Sweeping Defense
1 Orange Wrist Flex Takedown
2 Blue Big Outside Drop
1 Blue One-Arm Shoulder Throw

Energy Combat Cards
1 Saiyan Arm Throw
1 Black Back Kick
1 Piccolo's Revenge
2 Black Fore Fist Punch
1 Black Turning Kick
1 Saiyan Energy Aura

Non-Combat Cards
2 Burning Rage!
2 The Untroubled Mind Is Focused
1 King Kai's Calming
2 Roshi's Calming
2 Senzu Bean
1 Roshi's Training
1 Blue Neck Restraint Drill
1 Power Up!
1 Power Up More!
2 Power Up The Most!
1 Meditation Drill
2 King Kai's Training
2 Orange Off-Balance Drill

This deck is made to keep you from taking damage and keeping your opponents
stages low so you can inflict even more damage. I've tried this deck angainst
a few other decks and have not lost.


GOHANS DEFENSE DECK


Gohans defense
Gohan 1-4
By: Piccolo 101

Non-combats(36)
Blue Cradle Drill

Meditation Drill

Blue Reversal Drill

Orange Lifting Drill
Blue Deceiving Drill x2
King Kai Training x2
Dream Chamber Training x2
Roshi Training x3
Senzu Bean x3
Power Up! x2
Power Up The Most!
Power Up More!
Fortify Your Spirit x3
Fall 7 Times Get Up 8 x3
Goku's Touch
Eyes Of The Dragon
The Untroubled Mind Is Focused x3
Piccolo's Flight
King Kai's Calming
Terrible Wounds
Burning Rage

Energy blocks(16)
Straining Rolling Escape Move x3
Blue Big Whirl Throw x3
Orange Neck Restraints x3
Tien's Energy Defense
Saiyan Energy Defense x2
Goku's Energy Defense
Gohans Energy Defense
Red Side Kick
Black Rear Spin Kick

Physical blocks(18)
Saiyan Sweeping Defense
Blue Body Drop Throw x3
Orange Shoulder Throw x2
Blue Inner Leg Throw x3
Red Knee Strike x2
Blue One-Arm Shoulder Throw x3
Orange Holding After Takedown
Blue Ground Holding x3

1. Try to save Meditation drill, so you can get those cards up faster
that you got with Roshi's Training, etc........
2. Take some of those physical or energy attacks so you can get their
DragonBalls with Eyes Of The Dragon, or Goku's touch.
3. Use Roshi Training when you have another get non-combat that let's you
get cards back First use the other then use Roshi Training to get that
card back or vise-versa.
4. Don't let yourself get to low, power up once your below half.
5. Use Terrible Wounds when you get it, it is highly unlikely that they
will have a attack that forces life card damage. Even if they do get to
level 4, they can't win because you have a level four to.
6. Don't wait until your oppenent has the best Dragonballs out for you to
capture, use Eyes Of The Dragon and Goku's Touch as soon as you get them,
so you can at least make them work hard to get that Dragonball victory.
7.The only way you can win is by survival. So get as many cards back
into your deck as you can.
8. Don't forget the rule about taking the bottem discard every time you
don't start a combat, which is every turn.


ENERGY BURN DECK


This is a hero deck that I made and it does pretty good against my friends'
decks.
The deck is called energy burn.

Personalities
x1 Goku Level 1 HT
x1 Goku level 2
x1 Goku level 3 (i don't have a goku level 4 yet)
x1 Chiaotzu
x1 Yamcha
x1 Chi Chi
x1 Piccolo
x1 Tien

Drills
x2 Blue Reversal Drill
x2 Blue Deceiving Drill
x1 Blue Cradle Drill
x1 Blue Breakfall Drill
x1 Baba Witch Viewing Drill

Non Combat/Dragonballs
x3 Senzu Bean
x3 Power Up the Most
x1 Power Up More
x2 Power Up
x2 Broken Scouter
x2 Goku Honor Duel
x1 Respect the spirt
x1 Fall 7 times get up 8 times
x1 Baba Energy Blast
x1 Dragonball 1
x1 Dragonball 2
x1 Dragonball 3

Physical Attacks
x3 Hidden Power Level
Goku's Physical Attack

Physical Defense
x3 Blue Arm Shoulder Throw
x3 Orange Holding After Takedown
x3 Blue Inner Leg Throw
x2 Saiyan Sweeping Defense
x1 Orange Neck Restraints
x1 Blue Body Drop Throw

Energy Attack
x3 Black Fore Fist Punch
x3 Krillin's Energy Disk
x3 Black Knife Hand Strike
x2 Black Turning Kick
x2 Black Jump Turn Kick
x2 Black Front Kick
x2 Black Back Kick
x2 Piccolo's Energy Attack
x1 Earth Dragonball Combat
x1 Saiyan Energy Throw

Energy Defense
None

This deck contains the max of 75 cards.
The object of this deck is to get to a quick start by drawing energy cards
and making your opponent get rid of their cards also this is not anger
raising deck so don't worry if you go down in anger. The physical defences
stop physical attacks(duh!) and lowers their anger so if they have an anger
deck it puts it to a stop. The non combats are used to regain loss power
stages after using energy attacks. The deceiving drills make it so after
your turn of big energy attacks you can power up some more. The breakfall
drill also helps out against a big hitter deck. Blue reversal drill is
great to do back heavy attacks done to you. The allies are their for three
main reasons. 1) Chi Chi and Tien are their to stop phsical attacks done to
you. 2) Piccolo, Yamcha, and Chiaotzu are their to do the deck draining
attacks. 3) All of them for blocking if needed. The one weakness to this
deck is energy attacks as you probly saw. Overall I would rate this deck
pretty good and I win alot with it against my friends and they hate it.



VILLIAN DECKS



VEGETA'S KILLER DRAGONBALL ASSAULT


Hey Dragonball fans! Some of you know me....I am new to the DBZ CCG and
am very impressed. I played Pokemon for quite awhile and won countless
tournaments, but I am tired of it and I went to Dragonball. I have
researched many of the cards in this first set, and I've invented a VERY good
deck. Guys, trust me: if you can manage to get these main cards I will talk
about, you can get an easy victory by capturing Dragonballs. It is still in
the making, I'm still deciding what combat cards to put in, so I'll make an
update in the future with the final deck. This is the layout....good luck!

MAIN PERSONALITY
Vegeta L1
Vegeta L2
Vegeta L3
Vegeta L4(these come in selected DBZ videos....3 card packs....a common,
uncommon, and a really cool gold foil L4 personality!)
ALLIES
Nappa L1
Nappa L2
MAIN STRATEGY CARDS!
4 Vegeta's Smirk
4 Vegeta's plans(Smirk and plans are almost exactly the same! These are
really easy ways to capture dragonballs! Get em out of deck, put em in
play!Yeah! If you can get these cards in your hand, it's over!)
4 Vegeta's Physical Stance(most likely the best common in the set! It stops
ALL phys. attacks from hurting Vegeta that combat!)
1 Vegeta's Quickness Drill
3 Vegeta's Energy Blast
3 Vegeta's surprise defense
1 Eyes of the Dragon
2 The Untroubled Mind is Focused
3 Black Takedown Drill(this is some drawing power! allows you to draw an
extra card in your hand every time you make an attack!)
2 Saiyan Training
1 Saiyan Armor
3 Goku Anger Attack(takes advantage of Vegeta's Killer stats!)
3 Senzu Bean(powers Vegeta up!)
AND OF COURSE:
Dragonballs 1-7
OTHER CARDS!
(note:I do not have very many cards as of yet. This is a strategy that I
planned. By all means add different cards than the following. These are
strictly cards that I have, but will change as soon as I get more effective
cards. The following will be energy/physical attacks. Add cards that raise
Vegeta's anger, and cards that can lower the opponent's. A good split of
phys/energy combat cards would be very effective. I don't even have most of
these cards yet...some are duplicates of which I use to do an effectice deck.
The crucial cards are above)
2 Saiyan arm throw
3 Black Fore Fist Punch
1 Black Back Kick
3 Blue Forward Foot Sweep
2 Blue Round Throw
3 Blue Hip Spring Throw
2 Red Round Kick
3 Red Reverse Punch
2 Red Palm Heel Strike
2 Piccolo's Energy Attack
3 Yajirobe's Energy Attack

Good luck with this deck! Vegeta is the best card to capture
dragonballs....and the best card to deliver a beatdown! Remember, substitute
those other cards with more effective cards....my collection is limited and I
don't know every card out there. Feedback is appreciated...please give me
credit if you ever play this deck. Let me know if you use it and what the
outcome is! Dragonball Z rules!


KEEP AWAY



Cards:75
Personalities:
Main-Vegeta lvl. 1
Vegeta lvl. 2
Vegeta lvl. 3
Vegeta lvl. 4 (Gold Foil or the card from In Quest issue #63)
Nappa lvl. 1 (two of these)
Nappa lvl. 2
Raditz lvl. 1
Raditz lvl. 2
Saibaimen lvl. 1 (two of these)
Saibaimen lvl. 2

Dragon Balls:
Earth Dragon Balls 2,3,5

Physical Combat:
2 Black Side Kick
2 Red Back Kick
2 Tien's Physical Attack
2 Goku's Physical Attack
2 Blue Round Throw
2 Black Side Kick
1 Blue Shoulder Wheel
1 Goku's Attack
1 Orange Wrist Flex Takedown
1 Blue One-Arm Shoulder Throw
1 Saiyan Sweeping Defense

Energy Combat:
3 Piccolo's Revenge
3 Black Turning Kick
3 Black Fore Fist Punch
1 Black Front Kick
1 Black Jump Turn Kick
1 Saiyan Energy Blast
1 Saiyan Energy Aura

Non-Combat
3 Orange Off Balance Drill
3 Burning Rage
3 Goku's Mixing Drill
3 Power Up The Most!
3 Mother's Touch
2 The Untroubled Mind Is Focused
2 Senzu Bean
2 Saiyan Training
2 Meditation Drill
1 Fortify Your Spirit
1 Orange Lifting Drill
1 Black Bear Hug Drill
1 Power Up More!
1 Blue Neck Restraint Drill
1 Orange Body Shifting Drill
1 King Kai's Calming
1 Roshi's Calming

I've only used this deck twice and won both times. I think it should keep
winning for me. This deck was made to over power your opponent with Vegeta.
Even if you foe gets to a higher stage than Vegeta you could use one or both
of the calming cards or let a strong ally like Nappa take your damage. The
energy cards let you deplete your opponents deck. Try not to use the stronger
ones until you get out a couple of the drills that add damage and kinda wait
until your stronger than your foe so they couldn't block your energy attacks.
There are plenty of cards to let you power back up. For the cards like Orange
Lifting Drill and Roshi's Calming you could use Saiyan Training or Burning
Rage to pick them out of your discard pile and put them at the bottom of your
deck. Then you could use a Meditation Drill to shuffle them around in your
deck. I only used eight rarest so this deck should be easy for just about
anyone to make.



WARRIORS WITH TAILS



Warriors with Tails: Villain

Personalities: 15
Vegeta 1, 2, 3, 4 (Main)
Nappa 1, 2, 3, 4
Saibaimen 1, 2, 3, 4
Saibaimen 1, 2, 3

Dragonball: 4
1 Earth Dragonball 4-7

Non-Combat: 23
2 Vegeta's Trick
1 Vegeta's Smirk
2 Vegeta's Plans
1 Vegeta's Quickness Drill
2 Vegeta's Dragonball Capture
2 Plant Two Saibaimen
1 SSJ Goku's Power
1 Broken Scouter
1 T-Rex Offense
1 T-Rex Defense
1 Frieza's Spirit
2 Power up the Most
1 Unexpected Allies
2 Blazing Anger
2 Black Striking Drill
1 Black Shadow Drill
1 Eyes of the Dragon

Physical Combat: 7
2 Black Elbow Strike
2 Vegeta's Physical Stance
1 Vegeta's Surprise Defense
2 Cutting the Tail

Energy Combat: 13
2 Black Turning Kick
1 Black Knife Hand Strike
1 Black Jump Turn Kick
2 Black Front Kick
3 Black Fore Fist Punch
2 Black Back Kick
2 Black Axe Heel Kick

Total: 63

There is only the black Martial-Arts style, so you have a Tokui-Waza
Advantage here, which means PUR of main is +1, so you could do a lot of
serious damage with Vegeta. He is the strongest of them all, and an added
PUR doesn't exactly help the opponent too much. Expect Vegeta to deck your
opponent, or a Main Personality Victory could come as well with lots of
anger raising cards. The least likely you'll win here will be a Dragonball
Victory. The option is still there with cards like Vegeta's Plans there, but
it wont happen as quickly.








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